Page 9 of 19 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 186
  1. #81
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yshnal View Post
    In other games, most people raid because they're "forced" to do so, not having any other means of meaningful progression. Truth be told, the raiding community is the (vocal/passionate) minority there, as not everyone enjoys it as we do (regardless of our aproach for both loot-challenge-fun, and time investment). Most players just want to play the game, improve their characters, and even unfold the game's story, all in the somewhat living world of a game that "never ends" (MMOs). Usually, raiding is for them just the only alternative they have to achieve that, so they have to cope with it.

    Over many years I've seen quite some requests of people asking for more small-team content as an alternative instead of fully focusing on raids, and with reason I must say. There has been an obsession in theme-parks over making their endgames fully raid-oriented disregarding any other kind of content, and that not only does not suit everyone's tastes, but ends being a bit weary for many others as well. There're many resons for that, starting with people's tastes, as I said, and ending with the dramas and/or drawbacks related to having to deal with more people, for example (the later is one of the reasons why I think that we won't see any hard content for more than 8 players). For these players, ARR is a breath a fresh air, as every patch brings them something else besides raids, raids, and more raids, even if they like them.

    Personally, I find both Syrcus Tower and the new dungeon and hardmodes fun (and all the other quests too!), so these are all welcome as that's my main reason to play games. I can understand that those of you more "closed" to or centered in just raiding might not be happy at all with this approach, but you have to keep in mind that here it's numbers what matter. Yoshi-P chose this design direction about having the current balance over all kinds of content and not focusing a lot into hardcore raiding on every patch, and it seems that it's working for him and his company (regardless of the actual sub numbers).
    10/10 post.
    (0)

  2. #82
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Alise View Post
    While I agree that currently after each group won T9, they barely log in anymore, and seem my friends not interest much of Ramuh either because they said level 100 item only. But I want to ask "who are you" to tell other that their argument are weak or bad? This is all simply opinion vs opinion.
    Yeah I was quite surprised too. The FC that I am in is a hardcore FC that guns for Server firsts and have consecutively achieved them such as 1st Twintania and 1st+2nd Nael, but when I logged on Day 1 2.3 and said "so have we claimed server first Ramuh EX" and everyone was like uhhhhh haven't unlocked it, some went for crafting, some went to CT2 for glamours, most went straight for marks because they cannot be bothered with i100 gears lol.

    I think if Ramuh EX drops i110 accessories, things would be different.

    Personally I am enjoying CT2 and the new dungeons. More fun, pretty places, and the runs feels much more shorter and neater with some nice looking gears for glamour. Probably farming them first and try out marks and frontlines at a later stage. Should be some decent stuffs to do after the weekly T9 clears.
    (0)

  3. #83
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    cut them some slack, they just released a new patch. More difficult content will be available in 2-3 months. Even when i've cleared 2nd coil i find that there's much to do in this new patch to catch up on sub/alt jobs.

    edit: but i agree there needs to be alternative to coil for endgame gear.
    (1)
    Last edited by Dano; 07-10-2014 at 11:22 AM.

  4. #84
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TestSubject09 View Post
    the most successful MMO on the market done Casual, Hardcore and PVP right and oh look... it peaked at 14 million SUBS ... whereas ... here... 2 million registrations with a brand like final fantasy.
    Right, the MMO that has been out for almost 10 years. Pretty fucking unfair comparison, right?
    Where do you think FFXIV will be in 10 years with the amount of content we'll be getting.

    2 million subscriptions for a fairly new MMORPG is a hefty feat, considering how the majority of the market is drifting towards F2P, and nearly every recent subscription based MMO has completely failed and gone F2P,

    You talk about others being delusional, but you are the only one coming across like that.
    (8)

  5. #85
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    I hope they make cloud of darkness so hard that the elite players cry and say please nerf it, Just like in SOA expansion for FFXI I remember all the elite players were like boo hoo deal with it, they are making it for elite players and then when they all started to play.

    They were like omg Square nerf it, it needs nerfing we arent that elite.

    Second time I seen elites cry for something, because the 1st time is the same crap they are asking for now.
    (7)

  6. #86
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by HeroSamson View Post
    Second time I seen elites cry for something, because the 1st time is the same crap they are asking for now.

    It's actually funny to see this occur; there's no pleasing these kinds of players. I honestly think the dev team is doing a really interesting job by adding both really simple content and then really hard content. But catering to both casual and hardcore players takes time to develop.

    XI CoP was nerfed many years later as there were still people who were max level who could never complete it because they lacked the skill and perhaps even the time to do so (These guys eventually quit the game lol). Doubtful that it will ever happen since certain dev team members who had no real idea about MMOs are no longer responsible for the development, but I think they need to make something as brutally difficult for XIV as a mainstay for the game.
    (4)

  7. #87
    Player
    Algin's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Algin Rathan
    World
    Odin
    Main Class
    Gladiator Lv 50
    I love the fact, that they are adding all the new stuff. Due to my working hours, I've no chance to get into FC raiding team or even into a static, so anything more than like T4 will be hard to do in pugs. Yes, there is always something new for me - hunts, relic hunting, sighsteeing, crafting, maybe I'll just level few new jobs...

    It's so much refreshing after some other games, that released patches like - 1 go for raiders, next one is for PVPers, next one for some QoL issues, and new content was released so very slowly (yes EA, you ruined the ToR, as there was nothing meaningful to do in anything after Oricon). I hope they will keep up, and release more stuff that for you is fluff, for me is main game content.

    Of course that doesn't mean, that I'd like to see just a fluff. I totally understand OP and I hope he and other minded players will get their hardcore raiding dungeons, so they can enjoy this awesome game too.
    (1)

  8. #88
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by HeroSamson View Post
    I hope they make cloud of darkness so hard that the elite players cry and say please nerf it, Just like in SOA expansion for FFXI I remember all the elite players were like boo hoo deal with it, they are making it for elite players and then when they all started to play.

    They were like omg Square nerf it, it needs nerfing we arent that elite.

    Second time I seen elites cry for something, because the 1st time is the same crap they are asking for now.
    Can't be worse than the dozens of times I've seen casuals destroy anything remotely challenging in every MMO they touch.

    This is a game that can be played on both sides.
    (2)

  9. #89
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by IzumiRaito View Post
    Although i agree we need hard 24 man raids, the current end game is created for ppl that have LIFE. If u are raiding every day 8 h per day its ur fault for exhausting content faster than devs can make it.
    we have a couple people in our turn 9 clear group, (11 clears so far!), who log on for 2 hours a week to raid and then log off.

    For progression we only did 9 hours a week. (3 days 3 hours).

    i110 and waiting for new content.

    Maybe your just bad?
    (1)

  10. #90
    Player
    Valanthe_Liadon's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    31
    Character
    Valanthe Liadon
    World
    Cactuar
    Main Class
    Archer Lv 50
    A couple thoughts:

    1) 4-man zones could absolutely be as challenging as some raids, if done correctly. An example of this was the original Nizara in Everquest II. (Note that EQ2 has 6 player Dungeons, not 4 due to group size.) However, you would then run into the issue of needing specific classes for specific zones. (I've seen a lot of people upset about being excluded from Brayflox HM speedruns, so I don't think it's necessarily the way to go.)

    2) Having both 8-man and 24-man versions of Coil would be a neat idea. You could do what you do in CT and instead of having 2 loot boxes per, you have 2 loot boxes per alliance. You could also add mechanics to the 24-man that require different sorts of coordination than the 8-mans. TOR did this well with 8 and 16-man raids.
    (0)

Page 9 of 19 FirstFirst ... 7 8 9 10 11 ... LastLast