I would say go do brutal Coil, but I guess the challenge isn't what you're looking for, but the loot that goes with it.



I would say go do brutal Coil, but I guess the challenge isn't what you're looking for, but the loot that goes with it.
Why the illogical assumption ?
A lot of people couldn't care less about loot as much as having different raids to do other than SCoB for a few hours for one night during the week then not do anything until lockout resets.
I was expecting this to come up. yes, well done loot and character progression is important in an RPG... good job on trying to make me sound bad for knowing what makes a good game... like this game's competition clearly does....
Again, how is rehashing the same content with alterations a good substitute to a proper 24 man raid? or at least another area of progression.
I knew this would come up, the same frustration nonsense that guild wars 2 players defended the game with... an oh look.... how that end-game turned out.
Because god forbid you do something just because its fun.
Whoa, you can't put variety and reward together to make fun? these arguments are weak and do nobody justice... gear wasn't even the focus of the topic... that guy just decided to come in and claim something that I hadn't... all this white knighting nonsense.
Why do you need to be rewarded for it? Doing the content itself IS the reward. The experience and the fun you have doing it IS THE REWARD. People with this mindset make me wish that there was no such thing as gear in MMOs and that everything you could equip is purely cosmetic. What would you do without your precious loot?
The problem lies in the fact that this game is so insanely easy and takes so little time to get through. You're burning through content because the content is soulless. There is absolutely no epic story lines. Just a bunch of disjointed little tales. So even a casual player such as myself can hit Max level and then some before their first free trial month is even up, which is insanely ridiculous.
You just want more dungeons and harder dungeons. Which is more soulless content to be burned through in the blink of an eye and then you will cry for more. The game should have been much harder and more time consuming to progress to the point where you can even do "end game". I'm willing to bet before my next month is up I will have exhausted what little story this game actually possesses and will have little else to do unless i become a vanity obsessed gear monger or just keep leveling every job by repeating the same handful of events over and over and over again.
SE needs to realize its about the journey, not the destination. But instead they concede to the majority of young, impatient, cry babies who want every now. So the journey is over in a matter of a few weeks and the destination isnt even all that great to begin with.

I'd really like to hear how many wipes people want their progression behind. Do people really want content like Heroic Spine of Deathwing in this game? Hopefully Brutal Modes will be that level but it's obvious why the majority of raid content ISN'T that way.
――The third major patch, Patch 2.3, was released on July 8th. Based on impressions, it appears as if Patch 2.2 was catered to the hardcore users, while 2.3 is designed for the casual players. Was this deliberate?
To a certain extent, yes. Just as we have continued to implement the "Echo" in our patches, not everything is always focused on the latest end-game. But whenever the maximum item level is raised in a patch, we do need to include powerful items and the appropriately-difficult contents to match. And in the following patch, we'll want to fill in the power gap created by this increase with a variety of fun contents, such as what we did in 2.3. That is the basic patch cycle with FFXIV.
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