Although i agree we need hard 24 man raids, the current end game is created for ppl that have LIFE. If u are raiding every day 8 h per day its ur fault for exhausting content faster than devs can make it.
Although i agree we need hard 24 man raids, the current end game is created for ppl that have LIFE. If u are raiding every day 8 h per day its ur fault for exhausting content faster than devs can make it.
The no life argument died a long time ago, you're going to have to try harder than that. If anything, a lot of people who raids at the end-tier play only a few hours a day.
I don't think anyone realizes the amount of work that goes into creating raids and dungeons. It isn't simple mathematics or geometry. Sure the argument could be made that technology is better than it was 4 years ago, but let's be realistic, creating an online world out of pixels and making it a challenge to players while looking pretty isnt easy. Developers can't make content for both hard core and casual consistently enough to be sent out every couple months.
Anyways i think die-hard fans tend to be hard core players and no-lifers, but the bigger market is the casual market which will obviously attract business.
Back in the day I used to be hard core in most games that I played. No developer could keep up with the demand I had for content.
At least there\'s enough options to keep you busy for a while. If you don\\'t find them fun, rewarding, or interesting maybe there's a different MMO to suit your needs. If not may then you just need a short hiatus?

And you think that's not much? A few hours a DAY? so everyday? Do you have a girlfriend? Do you make sport? Do you have any hobbies? Because lucky me has all three, and that's why I had to stop raiding because I couldn't game every day a few hours.
It took 2 months to my static to clear t6 to t9 having less then 6h of raid per week. The fact you or your group cant do it doesnt mean others cant. Again, use something other then the nolife card...
The fact that you can't play a few hours every day is irrelevant as plenty of people with everything you listed still manage to play a few hours on a daily basis. A lot of raiders will play between 10-12 hours per week which is less than 2 hours a day. Also for your personal enlightenment, video game is as much a hobby as someone playing football with their friends or someone working on cars and girlfriend nowadays quite often play video game with their significant others.
Welcome to the year 2014 buddy, I suggest you exit the late '90s mentality and join the rest of us.
That took 2 minutes to find. Actually searching for your information before you make a statement goes a long way to prove you know what you're talking about.
You're welcome.
Last edited by Dwill; 07-11-2014 at 06:18 AM.
Does that look like less then 2h of content for the whole savage coil that anyone could beat, like the guy i was answering to was stating?
I dint say it wasnt possible, i just dint hear of any group doing it. But the fact less then 5% of the already less then 5% of the playerbase who beat t9 actually cleared the first turn of the savage coil doesnt seem too much of a disapointement, especially considering most of the mechanics are similar.
I never agreed with the person that said people had it cleared within 2 hours. You ask for proof of people beating Savage T6, I gave it to you.Does that look like less then 2h of content for the whole savage coil that anyone could beat, like the guy i was answering to was stating?
I dint say it wasnt possible, i just dint hear of any group doing it. But the fact less then 5% of the already less then 5% of the playerbase who beat t9 actually cleared the first turn of the savage coil doesnt seem too much of a disapointement, especially considering most of the mechanics are similar.
I agree with you that the greater goal is important but let's be honest, the content disparity as of 2.3 is greatly in favor of the casual player base and not by a little. End game raiders have 1 end game instance to do which is the SCoB. Syrcus Tower isn't really raiding content seeing as to how it can easily be cleared in under and hour with a full pug group and any decent PF group can clear all the extremes extremely quick, one can't really consider that as end game raiding either.I think people need to understand what a goal implies. If the devs/Yoshi-P have a goal for universal fun as a priority, you're definitely in the wrong part of the gaming world if you're hoping for a lot of focus on endgame raids. A lot of players do want this universal fun more than they want purely endgame raiding. Would you prefer a couple turns of Coil over housing? Would you prefer another endgame raid over Gold Saucer? If you said "yes" to any of that, you're on a downward spiral to disappointment if you stay here. You just wouldn't be part of the overall intended audience for this game.
That's not to say they won't do things to cater to the endgame raider mentality, as is evident by their introduction of Extreme modes and Coil difficulty. It's just not their overall focus, nor is it going to be for the foreseeable future. If you crave the endgame raids over other universal content by a huge margin, as in you'd quit the game if they continued down the path they're currently set on, you're better off with more established games.
Raiders are just asking for a little more progression to do, not near the same amount of content that casual seems to get.
You're very right about 2.3 favoring the casual base. The thing is... why would you have expected otherwise? It's not unusual for this game. Pointing that out, is like pointing out that the forums have a character limit in posting. It's just something we know and have come to expect. In fact, there's never been any evidence from it's patch history that would suggest 2.3, where the attraction is ST/CT2 (as far as raids are concerned), was going to cater in a large/meaningful way to the endgame raiding crowd. This is literally the way this game does its content and has done so since it launched almost a year ago.I agree with you that the greater goal is important but let's be honest, the content disparity as of 2.3 is greatly in favor of the casual player base and not by a little. End game raiders have 1 end game instance to do which is the SCoB. Syrcus Tower isn't really raiding content seeing as to how it can easily be cleared in under and hour with a full pug group and any decent PF group can clear all the extremes extremely quick, one can't really consider that as end game raiding either.
Raiders are just asking for a little more progression to do, not near the same amount of content that casual seems to get.
The philosophy behind FFXIV is not necessarily to divide the player base, but rather to accept both sides as the same. The only way to do this is to create a game that offers content that all can enjoy. Obviously people who want ONLY hardcore raids will get the short end of the stick, but that's how this game works. After spending a bit of time on it, and seeing patch history, there's no reason why someone should believe otherwise. A LOT of the content that attracts people to this game involves activities that don't require scheduling a raid time.
A lot of it just deals with feeling enjoyment from the little things. And that's the important thing that a lot of people don't understand. The little things... simple enjoyment. Raiders can keep asking for more endgame, but as I said, you're just heading for that little feeling called "disappointment". This game is not developed under the mindset of being absolutely sure to provide new max endgame content at every turn. Raiders that want this will get it... at the designated point in time. Is it possible that something meaningful for absolute endgame be introduced outside of a Coil patch? Of course... but don't expect it to happen on every patch. It takes time to do these things, and that time would much preferably be spent on providing things for everyone to enjoy, rather than just a very small crowd. They have a set schedule as to when they'll cater to the endgame, but they will never forsake the casual content. Afterall, only so much can be done in so short of time.

Sorry man but I have a wife, more hobbies than I can count, I workout everyday for at least an hour and a job that has me working 50-60 hours a week and I raided in this game without issue for most of the time it has been out.
The only reason I quit was my job hours changed slightly and I couldn't make existing raid times. Instead of finding a new static I just decided to see the other content in the game. In other words I could raid and have a life too.
Raiding in this game is such a low time commitment it isn't even funny. Sure if you want to do all other content in this game AND raid then you'll spend more time but the adage of raiding = no life does not automatically apply...
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