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  1. #11
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by TestSubject09 View Post
    I was expecting this to come up. yes, well done loot and character progression is important in an RPG... good job on trying to make me sound bad for knowing what makes a good game... like this game's competition clearly does....
    Because god forbid you do something just because its fun.
    (40)

  2. #12
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Moheeheeko View Post
    Because god forbid you do something just because its fun.
    { Truth of Mountains }
    (22)

  3. #13
    Player
    TestSubject09's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Meu Bird
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by IzumiRaito View Post
    Although i agree we need hard 24 man raids, the current end game is created for ppl that have LIFE. If u are raiding every day 8 h per day its ur fault for exhausting content faster than devs can make it.
    Oh come now, do you believe that to make yourself feel better?

    Wildstar just released for example.... its content is already harder and already has raids in place, this challenges people for months on end and more will be added. this is how you keep a competitive community alongside "the people with lives" .... oh and... guess what our friends guild's raiding schedule is? 3 hours a night for 3 nights...

    Stop pretending raiders play 8 hours a day... this game has been out a year. in that time its had NINE TURNS..... I can't even count all of them as a big deal even.

    The LIFE comment is pathetic, just stop.
    (7)

  4. #14
    Player
    TestSubject09's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Meu Bird
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Moheeheeko View Post
    Because god forbid you do something just because its fun.
    Whoa, you can't put variety and reward together to make fun? these arguments are weak and do nobody justice... gear wasn't even the focus of the topic... that guy just decided to come in and claim something that I hadn't... all this white knighting nonsense.
    (3)

  5. #15
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by TestSubject09 View Post
    It needs to be expanded on dramatically at this point... we are just getting spammed with back-wards progression 4 mans...

    there is loads of small fluff content now, isn't it time Square ... actually met the competition in the competitive end-game department? 4 turns in 6 months is not good enough... everything added except turns 5-9 are not progression in the competitive sense... simply catch up filler.

    • Why are there not more 8 man dungeons?
    • Why isn't gear becoming more creative with stats?
    • Why is there no COMPETITIVE 24-man dungeon instead of a casual Crystal Tower experience (though I like that too)


    I understand, the game was very limited on launch, but it seems now, or at least the expansion, if they want to keep the core too... they need to get up to speed with this.... the end-game is shallow.

    If anything regarding their release of content is going to change it's going to be post-expansion. In the meantime, expect the same Crystal Tower, Binding Coil atlernations between patches for Raids, couple of new dungeons, new primal and extras we've been getting up until this point. Let me also give you my take on those questions:

    1) There is no need to have 8 people in a party to make a dungeon harder or more entertaining. If anything, dungeons should be kept at light party because they fill up faster.
    2) Although I wouldn't mind it, we all know the everyone will end up using the same gear anyways just like we are right now. As long as there is a stat that is more beneficial than the other, this will be useless. Just go look at the Novus build threads or most of FFXI.
    3) Competitive? Like a PvP dungeon?
    (7)

  6. #16
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    If they listened to people like the OP we'd still be in FFXIV 1.0
    Yeah no thank you
    (8)

  7. #17
    Player
    TestSubject09's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Meu Bird
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BloodPact View Post
    look at the Novus build threads or most of FFXI.
    3) Competitive? Like a PvP dungeon?
    ... PVP is a separate entity, when typically referring to Eng-Game Progression in this sense, its about PvE. Competitive-PvE ... Turns 6-9 for example. but by any game's standard... just turns 6-9 is incredibly shallow especially when it has to last 6 months.

    Note, I have nothing against all the content added thus far. but lets be reasonable now.... how many more steam rolled 4 mans can they add each patch instead of content to actually challenge us? even if its parrellel to coil not an extention or upgrade.

    At this point everything is in place to suit the players looking for a more casual experience. now they need to reign in those that are looking for a comeptitive PvE experience... I don't how what I say is unreasonable or warrants half the stupid white-knighting responses I have recieved... as if I've attacked their way of life.
    (1)

  8. #18
    Quote Originally Posted by TestSubject09 View Post
    what I don't understand is, why have we not seen any 8 mans (so at least Hullbreaker Isle could of been more interesting and varied in mechanics ... and abit more challenging for example.) raiders will argue you can't make things interesting enough with 10 man, let alone 4.... making more and more 4 mans at this point seems absolutely redundant... it doesn't challenge anyone whatsoever.
    i think you're exaggerating the number of people who actually want this content. and too many different sets of high-end gear is going to create huge gaps between the playerbase which SE doesn't want, for good reason.
    (15)

  9. #19
    Player
    TestSubject09's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Meu Bird
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ghastly View Post
    If they listened to people like the OP we'd still be in FFXIV 1.0
    Yeah no thank you
    What.... are... you.... talking about now?

    Tell me, have you ever played an MMO outside of Final Fantasy? how did 1.0 even come to your mind...

    I see there is a need to be "casual or die" mentality here.... with very poor reasons not to agree to this.
    (3)

  10. #20
    Player
    TestSubject09's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Meu Bird
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SendohJin View Post
    i think you're exaggerating the number of people who actually want this content. and too many different sets of high-end gear is going to create huge gaps between the playerbase which SE doesn't want, for good reason.
    for what good reason exactly? PVP has its own gear. gear gained in PvE now is just to progress further up. what is this good reason?

    Honestly... have none of you played an MMO outside of this one? your logic is completely flawed...
    (3)

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