you think that's justification for such a limited variety? I guess no game should bother making new raid content then...

But anyway, its less about coil completion, I'm happy that is so tough.

what I don't understand is, why have we not seen any 8 mans (so at least Hullbreaker Isle could of been more interesting and varied in mechanics ... and abit more challenging for example.) raiders will argue you can't make things interesting enough with 10 man, let alone 4.... making more and more 4 mans at this point seems absolutely redundant... it doesn't challenge anyone whatsoever.

and the 24 man is required for guilds to properly form on a larger scale... too many scattered smaller guilds with no focus just ebcause the only content that requires any sort of coordination is an 8 man.

hell I'm not super hardcore, but this is clearly a big design issue atm holding this game back, which would be a shame given its pedigree.