Yeah this would be just fantastic, EQ2 had the griffon built and airship docks (I think?) built with player events, so fun and makes you feel like part of the living world. It'd be nice if they did this for housing too.
Yeah this would be just fantastic, EQ2 had the griffon built and airship docks (I think?) built with player events, so fun and makes you feel like part of the living world. It'd be nice if they did this for housing too.
I think once they have developed the format it could be applied to a lot of different things. Depending on what they have planned for Linkshells it would be cool to let Linkshells (Companies?) build their assets. (Like the ships Companies are supposed to be able to get). Overall though yeah, part of my vision for this was to bring together people from all across the server and to cooperate together since for some reason people are incredibly shy.
From a programming aspect I don't think it would be too much extra work. 95% of the work would be developing what the actual end result would be (as in, designing the mechanics behind the structure/machine in question). To add an overlaying large scale quest system that determines when the server gets access to it would not be hard. SE has done similar mechanics before in XI: You could do Campaign Ops to add resources to various Outposts that players could then draw from to acquire temporary items. (This was much more subtle, but the foundation is the same).
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