Quote Originally Posted by Satyagrahi View Post
DEFINITELY keep fracture on Leviathan at all times if you are a War
The only value in Fracture that anyone can claim *at all* is in using it before a boss disappears, when the loss of Wrath stack generation and buff/debuff uptime are a forgone conclusion anyways. Keeping it up at all times is just bad.

Also, if you try to keep Fracture up on 2 spumes as well as Levi, you're going to be losing GCDs to run time. You can't cross the gap from 1 spume to the other in less than a GCD.

Quote Originally Posted by Daniolaut View Post
What i'm saying is using it just before a boss jumps.
Which happens how many times per fight? Fracture is going to provide roughly 100 extra (raw) potency over your normal attack string on a per GCD basis. That means that, according to your "you should use it at this time" recommendations, you're getting an extra 100 potency that you wouldn't have gotten otherwise, once per jump, and only if it's a jump that prevents targeting rather than one that presages the boss going immune, like most of Garuda's, and half of Ifrit's.

How many jumps like this happen over the course of a fight? With Levi EX, depending upon DPS, you'll see between 2 and 7. With Titan EX, you'll see about 3-4 jumps. On Garuda EX, it'll happen about 4-5 times (once for first jump, once more for each add phase). On Ifrit, it's just straight up 3 times (when he jumps into Hellfire, he's immune to damage; it's when jumping into charges that he still takes damage).

At most, you're talking about 700 extra potency, but, on average, closer to 400. For a tank, that's about 400 damage. Unless you lose the fight by less than 1k damage, your "optimal Frac usage that you should always do" isn'y going to mean anything. Hell, if you lose by that much, I can pretty much guarantee you that you probably could have done any number of other different things (use of tank CDs can actually cause there to be a variance of several thousand potency over the course of a fight) with greater impact.

It doesn't matter how much you argue that there are *some* GCDs where it's better to use it than others, if the number of GCDs where that is true is in the single digits, your argument is pointless: if the event occurs so infrequently that it dilutes the value of it to the point where it is completely and totally unnoticeable (and, honestly, is going to have less impact upon your total performance than natural variation in damage due to the RNG will), whatever you're discussing is pointless beyond semantics.

There is no practical value in using Fracture, *whatsoever*. It's DPS neutral and mitigation-loss in normal use (thanks to uptime loss and Wrath stack prevention) and, in the conditions where it's a DPS increase because uptime and Wrath stack prevention are a foregone conclusion, said increase is so small that it might as well not be there.