Quote Originally Posted by Argyle_Darkheart View Post
Fracture is only a "viable" addition to your rotation as an off-tank, and only if you're not using Storm's Path.

Using "SE > (FR > SE > BB > SE > SE) x N" is about 2% more potency/GCD over "(SE > BB) x N," so long as you don't empty your TP.

If you are in charge of maintaining both SE and SP, you still gain an increase in your potency/GCD, but it can easily be negated, or turn into a DPS loss, when you factor in the effects of Storm's Eye falling off.

As a main tank, Fracture is next to worthless. If you're not using Storm's Eye, then you could throw in Fracture for more DPS, but that advantage is severely mitigated by slowing your Wrath generation.
It doesn't offer much DPS increase, it increases your TP consumption, it generates no bonus enmity, and it generates no Wrath. Sadly, it's really not worth a second thought as a main tank.

As for applying Fracture before an enemy jump, you have to consider what effect the downtime will have on maintaining Maim, Storm's Eye, and Storm's Path. If applying Fracture will get in the way of any of those, it's not worth it. Also, under Storm's Eye, Fracture in only a fraction of a point ahead of Butcher's Block in potency.
I understand all of this haha. I'm not saying it should be used in a rotation. That is a given. What i'm saying is using it just before a boss jumps. Use it before ifrit jumps for charges, before garuda leaves and calls her sisters or before she does minstrel shriek when she becomes invulnerable etc. Essentially placing a dot on the boss before they become invulnerable so they still receive damage even though youre unable to attack them. (This goes for Titan and Leviathan and other bosses etc.)