


You tell them Camate!!!While you may not find this topic "worthy" of an official answer, that doesn't mean that the person that started the thread or the others that showed support agree. If we receive answers on a subject, we feel that it's a worthy of a reply. We'll continue to try and get responses on a wide range of topics as we go forward, just as we have always done.



Just because you use it, doesn't mean it's efficient.I use fracture on both warrior and paladin.
Paladin is pretty "meh" to maximize as its so heavily made to be simple and easy to use, i try to squeeze the most out of the job out of it as i can.
When any enemy "jumps" i try to land a fracture on it before hand. Or if there is a duel tank fight such as Ultima Hard mode, or Ifrit, Titan extreme etc, i use it in conjunction with my stoneskins. When i am with another tank, i cast stoneskin on them as many times as my Riot blade, fracture rotation will allow.
So no the use of fracture is not useless on cross jobs, nor is it really too expensive. I have no issues with TP management on warrior unless i'm AoE'ing ... but even then i rotate in flash and Steel Cyclone and i rarely rarely run out of TP, never do i run out if DPS isnt absolutely horrid.

Exactly. You guys are taking time to actually answer questions whether game breaking to large or small groups of people. Thank you guys for taking the time and effort to answer questions in relation to game content no matter how small or large the impact may be. They may not like someones answer or order they answer threads, but gives no reason to get on a Dev for it for doing what can to inform us.While you may not find this topic "worthy" of an official answer, that doesn't mean that the person that started the thread or the others that showed support agree. If we receive answers on a subject, we feel that it's a worthy of a reply. We'll continue to try and get responses on a wide range of topics as we go forward, just as we have always done.
Pray to the tweleve Bayohne doesn't hop in here...start tossing out Mountain Busters. ^.^



just because you dont use them doesnt mean they are inefficient.
On a serious note the only complaints i would have is PLD. Its lack of cures (were much better in 1.0) and its lack of option to be interesting. Too many people simply spam 1-2-3, because you can get away with it.

Personality I think if Pld is able to cross class cure at all. the Pld Cure Potency needs to be buffed, or hell give them Cure II, and have Cure I hit for 500, with Cure II for about 1k.
I understand Dev's cant comment on Every post, that would be obsurd, and dont comment on much, and when they do give a response to a Community Rep it is usually short and rather vauge, in order not to spoil things or give false hope.
I just wish we had more contact with the Dev's outside of the live letters, a larger forum presence, and a much need GM improvement/ticket reporting system. Because its just sad in the state thats its in.
Dont get me wrong I love this game, most of all Yoshi-P for everything he and his team have done for FFXIV; I plan to be playing FFXIV: ARR for a very long time. That also doesnt mean I dont want to see continued improvements to systems that have been; how shall I say, Lack Luster for a very long time.
Last edited by Valmar; 07-06-2014 at 03:02 AM.
Except the math shows it IS inefficient and any amount of "I use it and it's good" etc is anecdotal and proves nothing.just because you dont use them doesnt mean they are inefficient.
On a serious note the only complaints i would have is PLD. Its lack of cures (were much better in 1.0) and its lack of option to be interesting. Too many people simply spam 1-2-3, because you can get away with it.



Fracture used when boss "jumps"
WAR: 100 potency plus 20x10=300 potency
PLD: 100 potency plus 20x6= 220 potency
Fracture not used, + inability to attack a boss that has jumped
WAR: 0 potency plus 0 potency =0 potency
PLD: 0 potency plus 0 potency =0 potency
Yay for math!![]()

and yet, with 535 likes, the topic of jump-rope mechanics in "the current state of end-game" thread goes completely ignored, despite spanning the English, German, French, and Japanese forums.While you may not find this topic "worthy" of an official answer, that doesn't mean that the person that started the thread or the others that showed support agree. If we receive answers on a subject, we feel that it's a worthy of a reply. We'll continue to try and get responses on a wide range of topics as we go forward, just as we have always done.
...Fascinating.



/facepalmFracture used when boss "jumps"
WAR: 100 potency plus 20x10=300 potency
PLD: 100 potency plus 20x6= 220 potency
Fracture not used, + inability to attack a boss that has jumped
WAR: 0 potency plus 0 potency =0 potency
PLD: 0 potency plus 0 potency =0 potency
Yay for math!
When an enemy jumps, the choice isn't between Fracture and doing NOTHING.
The reason that Fracture MAY be ideal when an enemy jumps is because you may end up losing your combo and Storm's Eye debuff no matter what you do. Although, it would still face the issue of delaying Wrath generation while tanking.
If you're off-tanking and going for maximum damage (no Storm's Path), then, sure, use Fracture. Just make sure you can suffer its TP cost.
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