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  1. #1
    Player
    Satyagrahi's Avatar
    Join Date
    Dec 2013
    Posts
    112
    Character
    Satya Beoulve
    World
    Midgardsormr
    Main Class
    Weaver Lv 90
    The other application of fracture that every War should be using in Leviathan, is on Spumes. Parties that do not DoT spumes often have trouble with that part of the fight, and it is a big help if the War lands a fracture on the near spume, and ALSO the spume at the other tank. Try it--you'll like it Again, part of the benefit here is damaging the mob while you are busy hitting something else, or running to avoid dives.

    Keeping 3 fractures going--one on Leviathan, and 2 on spumes--is very easy to do, and I believe negates any loss that people might think you would suffer from losing a BB combo or SE. The potency of Fracture is higher than BB, so I do not think it's a far-fetched assumption on my part. No data to back up that loss of SE--someone might disprove me on spumes, but I doubt it because fracture does not replace SE on your spume--you can keep SE going also.

    Again, TP is no trouble at all in Leviathan, even maintaining it on 2 spumes plus Leviathan, as well as using sprint if the converter switch is on the far side of the arena.

    DEFINITELY keep fracture on Leviathan at all times if you are a War
    (0)
    Last edited by Satyagrahi; 07-06-2014 at 09:54 PM.

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Satyagrahi View Post
    DEFINITELY keep fracture on Leviathan at all times if you are a War
    The only value in Fracture that anyone can claim *at all* is in using it before a boss disappears, when the loss of Wrath stack generation and buff/debuff uptime are a forgone conclusion anyways. Keeping it up at all times is just bad.

    Also, if you try to keep Fracture up on 2 spumes as well as Levi, you're going to be losing GCDs to run time. You can't cross the gap from 1 spume to the other in less than a GCD.

    Quote Originally Posted by Daniolaut View Post
    What i'm saying is using it just before a boss jumps.
    Which happens how many times per fight? Fracture is going to provide roughly 100 extra (raw) potency over your normal attack string on a per GCD basis. That means that, according to your "you should use it at this time" recommendations, you're getting an extra 100 potency that you wouldn't have gotten otherwise, once per jump, and only if it's a jump that prevents targeting rather than one that presages the boss going immune, like most of Garuda's, and half of Ifrit's.

    How many jumps like this happen over the course of a fight? With Levi EX, depending upon DPS, you'll see between 2 and 7. With Titan EX, you'll see about 3-4 jumps. On Garuda EX, it'll happen about 4-5 times (once for first jump, once more for each add phase). On Ifrit, it's just straight up 3 times (when he jumps into Hellfire, he's immune to damage; it's when jumping into charges that he still takes damage).

    At most, you're talking about 700 extra potency, but, on average, closer to 400. For a tank, that's about 400 damage. Unless you lose the fight by less than 1k damage, your "optimal Frac usage that you should always do" isn'y going to mean anything. Hell, if you lose by that much, I can pretty much guarantee you that you probably could have done any number of other different things (use of tank CDs can actually cause there to be a variance of several thousand potency over the course of a fight) with greater impact.

    It doesn't matter how much you argue that there are *some* GCDs where it's better to use it than others, if the number of GCDs where that is true is in the single digits, your argument is pointless: if the event occurs so infrequently that it dilutes the value of it to the point where it is completely and totally unnoticeable (and, honestly, is going to have less impact upon your total performance than natural variation in damage due to the RNG will), whatever you're discussing is pointless beyond semantics.

    There is no practical value in using Fracture, *whatsoever*. It's DPS neutral and mitigation-loss in normal use (thanks to uptime loss and Wrath stack prevention) and, in the conditions where it's a DPS increase because uptime and Wrath stack prevention are a foregone conclusion, said increase is so small that it might as well not be there.
    (1)

  3. #3
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kitru View Post
    Also, if you try to keep Fracture up on 2 spumes as well as Levi, you're going to be losing GCDs to run time. You can't cross the gap from 1 spume to the other in less than a GCD.
    Just to nitpick, this is only true if you're going lengthwise across the ship (from say NE spume to SE spume). You can tag opposite tank's spume within 1 GCD easily, it's just kind of pointless. I cross over between tail and head often as DRG to spread Phleb and CT without losing more than ~0.5s of a GCD at worst, and that distance is slightly longer than spume-to-spume.
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