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  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Leave Conjurer be! If you want a white mage and black mage go back to FFXI. You already have white and black magic. Limiting yourself isn't going to accomplish anything.
    (0)

  2. #2
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Neptune View Post
    Leave Conjurer be! If you want a white mage and black mage go back to FFXI. You already have white and black magic. Limiting yourself isn't going to accomplish anything.
    Doesn't accomplish anything??

    -Well look at a few facts, since you obviously didn't decide to read through everyone's posts. WHM has already been discussed as a possible added class by developers, not just us.
    -WHM by tradition has some strong spells such as banish, not to mention the best cure potency
    -BLM by definition is ranged magic dps
    -RDM in xi was a little op combined with whm or nin, but that's not the point. dps, can main or sub heal, and can solo the crap out of most anything it wants to with enough time and practice/gear/skill

    If you haven't noticed, one of the largest complaints people have right now is that people are getting the best of too many worlds. Limiting what skills that can be obtained is far more balanced, and more to the 'tradition' of Final Fantasy.

    As I've said a couple of times now.. Yes, Conjurer makes for a well balanced WHM. And I don't have problems with it up to the mid 20 ranks. I think it's fair for WHM to have mid grade dps spells. If you recall xi, if blm is your sub you have access to mid level dps spells. But the essence of a main heal in any FF game is not to be able to main heal the party, and demolish enemies at the same friggin time.

    I hate to repost this, but once again, from Yoshi-p himself in a recent interview...

    "Then once you get past that first step of getting into the world, you realize that there is just so much to do. There's a lot of content, it's not ending, there's all this stuff do to. And also, it's a real Final Fantasy game--it's not just some game--it has that Final Fantasy Flavor."

    This game will cater to FF fans, and hopefully some general mmo fans. But the way the system is designed at the moment is that every single class can be a god assuming you've leveled other classes and take the best of all trees.

    They 'will' be limiting skills from all classes, get over it. Especially cross class skills.

    In lue of this, it is more fair and balanced for the mage classes to be split. It 'WILL' give role ambiguity, and it 'WILL' give class uniqueness. This is a tried and true fact throughout most FF titles.

    Good day sir
    (0)

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