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  1. #1
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Zeref View Post
    Nope.jpeg

    Don't touch my CON bro, don't touch it, them's fighting words.


    NO offense, but think about what you're saying for a moment, if SE split jobs every time someone had a problem with it we'd have a bloody mess that nobody could navigate, we've already got too many as it is, and you want to split them?

    and why is every other gamer telling me what the point of some part of the system is? it's your opinion, it's not a fact, state it as such.

    You don't need to split every class. Some need to be tweaked, yes. Hell, I don't care if they for some reason leave Conj alone, and add a third mage class. I don't care how they go about doing it. But there needs to be a dedicated healer / buffer.

    Conj is perfect for solo play. I love my Conj to a degree. It's rank 21 and I have a lot of fun with it. But looking at a broader picture, keeping in mind this 'is' a final fantasy game, and thinking of further class uniqueness, I believe this needs to happen.

    Besides, if you level a new healer type job later, you can still use those skills on your conjurer if they changed it.
    (0)

  2. #2
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Why the hell does the game NEED a dedicated healer that does nothing but heal and heals better than everything else? Nobody throws a fit when 90% of the classes in a game fall under DD, so what's the matter with both conjurer and thaumaturge having healing abilities and having offensive capabilites alongside them?
    (4)

  3. #3
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Urthdigger View Post
    Why the hell does the game NEED a dedicated healer that does nothing but heal and heals better than everything else? Nobody throws a fit when 90% of the classes in a game fall under DD, so what's the matter with both conjurer and thaumaturge having healing abilities and having offensive capabilites alongside them?
    Once again.. keeping in mind this is a Final Fantasy game.. >.>..... if you ever played a friggin FF game before, especially xi, you would know that they focus on 'party play'. Especially in the higher levels, the game strongly encourages group xp play. You NEED a dedicated healer.

    Once again.. f'ing class uniqueness that everyone is begging for. Give people that want to dps ranged magic the ability to focus on that element of play.
    (0)

  4. #4
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I would rather have them make CON a WHM, fix THM, then add a BLM class. For reasons, why I enjoy healing more then nuking. CON has more nukes then THM atm, but they hit for less as well as the DoTs for CON do not stick as much as THM's do. Totally ignoring AoE range I feel that Conjurer should be reworked to be a healer, while THM stay a hybrid then they add in a new class that is pure nuking with the classic FF elemental spells. Or at the very least, make protect/shell last longer =.= Because I am sure like everyone else here, team mates never wait up for you to buff them. So a good 15-20 min buff would be nice even if they cost 5x the mp.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  5. #5
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Ranka View Post
    I would rather have them make CON a WHM, fix THM, then add a BLM class. For reasons, why I enjoy healing more then nuking. CON has more nukes then THM atm, but they hit for less as well as the DoTs for CON do not stick as much as THM's do. Totally ignoring AoE range I feel that Conjurer should be reworked to be a healer, while THM stay a hybrid then they add in a new class that is pure nuking with the classic FF elemental spells. Or at the very least, make protect/shell last longer =.= Because I am sure like everyone else here, team mates never wait up for you to buff them. So a good 15-20 min buff would be nice even if they cost 5x the mp.
    I'm down with this.
    (0)

  6. #6
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    I miss class individuality but how would they split them? Would they split Conj into WHM or BLM? If my Con is rank 43 would then both the WHM and BLM be rank 43?

    Truthfully I see them becoming advanced jobs or paths but not a split.
    (0)
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  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    I say leave it as it is until they fix the crap with the battle system. As it stands our exp points we can spend on attributes are pretty much worthess. IIRC the only ones that really work are vit, mnd, and dex. The other ones are either not scaled properly or aren't even working. like kinz said, it is deff nice being able to phew phew and then heal everyone as well.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    50
    As an avid mage player, I have to agree that these classes need to be seriously reworked. For one, it bugs me that we're playing a Final Fantasy game, and there is no Black Mage. Considering any player worth doing end-game content with will probably want to min/max their efficiency, it doesn't make sense to have the magic damage class be able to heal. If we had a party with one of every single class in the game, we would have two healers. It wouldn't make any sense to cast an offensive spell, as that mana would be better put to use healing. It sucks, but that's the elitist reality at this point. So for all of the conjurers who picked up the class to play as a Black Mage... they won't get to do that when content is finally available.

    I really don't get why everyone is so against splitting up the mages. It's an obvious solution. All of the classes lack definition at this point, so I really feel like this needs to be done. Otherwise, we'll have no dedicated healer, and no defined offensive casters. Most of the Conj I bump into seem to be under the impression that they are Black Mages with buffs/heals. The reality is that they are healers who have some toys to solo with.

    The funny part about this, is I don't even want to be a Black Mage. I want to be a White Mage! As it stands, THM, (which is basically Red Mage, but devoid of any spells that are worth anything), is still a better healer. I'd love to see Sacrifice broken into Cure and Regen....

    And can we make buffs last longer than 5 minutes?


    Sorry, for getting off topic.... But yes. We need the classes to be reworked. I know a lot of people feel like changing the classes would make what time they've spent wasted. But the fact of the matter is if we cling to a system that is broken, then it's never going to get fixed. I'd honestly rather re-start the game at Rank 1 if the game was working properly, the classes were clearly defined, stats were worth a crap, and they got rid of that mentally disabled fatigue system.
    (0)

  9. #9
    Player
    7hurricane's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    26
    Character
    Tidal Tinglebottom
    World
    Excalibur
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Heartfire View Post
    As an avid mage player, I have to agree that these classes need to be seriously reworked. For one, it bugs me that we're playing a Final Fantasy game, and there is no Black Mage. Considering any player worth doing end-game content with will probably want to min/max their efficiency, it doesn't make sense to have the magic damage class be able to heal. If we had a party with one of every single class in the game, we would have two healers. It wouldn't make any sense to cast an offensive spell, as that mana would be better put to use healing. It sucks, but that's the elitist reality at this point. So for all of the conjurers who picked up the class to play as a Black Mage... they won't get to do that when content is finally available.

    I really don't get why everyone is so against splitting up the mages. It's an obvious solution. All of the classes lack definition at this point, so I really feel like this needs to be done. Otherwise, we'll have no dedicated healer, and no defined offensive casters. Most of the Conj I bump into seem to be under the impression that they are Black Mages with buffs/heals. The reality is that they are healers who have some toys to solo with.
    Or Conjurers are black mages with a few healing spells to keep them alive. When I join up with my LS mates, they *know* I'm not going to be a healer. I hate healing. It is, however, nice to have the option to heal, particularly if I'm soloing or doing a quest.

    I don't think that SE is going to do anything so radical as split CON in half. We need to think of CON, at this point, as a red mage. Decent at healing and nuking but without the specialization of either. But it's very clear that people want to specialize as a CON, or recruit CONs who are already specialized. So what's a fair solution?

    Advanced job classes. The current classes are structured to rank 50. What if, at rank 30, a CON could choose to specialize as a black mage or a white mage? This would allow for specialization, class uniqueness and defined roles in parties. Each specialization would retain the CON spells up to rank 30: white mages would have the benefits of tier-two nukes should they want to solo or play around, and black mages to have a few support spells. It makes sense from a flavour standpoint that our current our "red mage" CON might evolve in this way. It would still allow for soloing, which the developers have stated they want to continue as a gameplay option. It might even allow the dev them to incorporate a formal red mage class, where CONs can choose to continue using both rather than be forced into offensive or defensive. And each of the three could have unique skills to further emphasize their uniqueness.

    Oh, and a summoner. We need summoner!
    (0)

  10. #10
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by MagicofGaia View Post
    There is no dedicated Healer. I understand Conj makes a healer more solo-able, but for those only wishing to dps with ranged magic, it leaves us stranded. I don't care if it is simply a weapons separation, or what. But the magic needs to be split to another mage class. RDM + BLM + WHM just worked for class individuality and it helped fullfilled roles in a party.
    I 100% agree with you. I am also a healer and really really want to see this change.
    (0)

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