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  1. #1
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Thanks for the t9 tips one more thing..my acc is sat at 498 though someone in my team is adamant that I reach the tank acc cap for when we are stacked in front of the boss. Im not sure how long this is for as we haven't got there yet but imo boosting my acc for a time when I can only use phleb and tvf combo isn't worth it. Any suggestions?
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  2. #2
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RachaelMarie22 View Post
    Thanks for the t9 tips one more thing..my acc is sat at 498 though someone in my team is adamant that I reach the tank acc cap for when we are stacked in front of the boss. Im not sure how long this is for as we haven't got there yet but imo boosting my acc for a time when I can only use phleb and tvf combo isn't worth it. Any suggestions?
    I think it is worth using the tank acc cap once you are first getting into the final phase as long as your not gimping your iLVL. It will make learning the last part alot easier to sit in front with the group and just ft combo whilst you are getting used to all the mechanics. It takes a little while to learn when you need to be with the group for fire in/lunar dynamo and also situational awareness of where people are placing thunder/fire out.

    Once you are alot more comfortable with the mechanics you can go back to the flank acc cap if you wish but the is still going to be 1 GCD on the fire in after lunar dynamo which you will be risking hitting from the front.

    For the final phase cycle positioning it goes, fire out > lunar dynamo (get in front/side) > fire in (stack in front) > chariot > fire out > supernovas > thermionic beam (stack center) > fire in > divebombs > repeat.

    As long as you where stacked for the first fire in or was targetted by a fire out, then you can just ignore stacking for the final fire in as the fire stack will wear off by the time the next fire in comes after divebombs. Just make sure if you have the final fire in tether you stay in the center as someone with a fire stack will likely be moving away from center.
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    Last edited by pompey_dan; 07-03-2014 at 05:27 PM.
    http://solitude.guildwork.com

  3. #3
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KaldeaSahaline View Post
    1) Limit Break's damage has no modifier on what buffs or debuffs you or the boss have. It is calculated by the average ilvl weapons the entire party has equipped. To maximize your use of LB (when able), it is best to have all your dots fresh while you cast it (so you're doing damage while charging LB). Save your CDs/Buffs for AFTER the LB cast.

    2) BLMs restore their own mana, they were probably mad there was no BRD for Foes Requiem.

    3) I go through coil with a static, because the level of incompetency from the general populace is unbearable.
    They probably took the east path to boot so the mages were at a massive damage reduction.

    Quote Originally Posted by Jasiwel View Post
    Alright thanks, that's very useful to know. So Blood for Blood doesn't increase the damage? Very good to know indeed. Even still, I notice sometimes in dungeons with other DRGs that I'm the only one using Phlebotomize, Disembowel and Chaos Thrust. >_>

    Also, for everyone else who responded, thanks for your feedback. I just wanted to know the consensus of other DRGs in the game and whether or not we're fighting an uphill battle because we enjoy our class so much. Good to know we are still totally viable and that the general playerbase is being a typical general playerbase.
    Short of bosses in dungeons its not worth using chaos thrust because it wont tick for more than 5-10 seconds so it's not covered enough damage to become a valid use of time.
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