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  1. #1
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Inkmouse View Post
    pretty much agree with what everyone else is saying. what ever your using to produce your numbers is most likely not correctly counting downtime between phases and mechanics. 390 on T9 with Golem switching dive bombs and navigating the occasional loss of flank and rear with fire and thunder is totally inflated.
    Lol ok bud. You keep thinking that and I dont miss any flank or rears in last phase, not sure what you are doing but i dont have to miss any of those. Im not here to agrue with anyone but dont tell me my numbers are inflated just because you cant reach those, next thing you know you guys will say my smn cant do similiar numbers. All i can say is try harder.
    (0)

  2. #2
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Looks like we got another longnu on our hands.
    (3)

  3. #3
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by LordMaitreya View Post
    Looks like we got another longnu on our hands.
    Who?

    Anyway, I've always wondered about 'settings'. Seems like act is the most used one and I haven't used app in a while cause I feel that the ui is a major pain to deal with even though the widget seems to be nicer looking and after a while it just soaks up so much ram. Act has that encounter break setting where the default is 6 seconds and lots of people leave it at that. Some people I know used to report whatever last encounter act is giving them and since some fights have different lengths of time of encounter breaks, sometimes the numbers they mention is different to mine. Me and people I play with ended up settling on 16 seconds but what's the standard supposed to be anyway, if there's even one?
    (0)

  4. 07-14-2014 02:03 AM

  5. #5
    Player
    Inkmouse's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Ink Mouse
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hakmatic View Post
    Lol ok bud. You keep thinking that and I dont miss any flank or rears in last phase, not sure what you are doing but i dont have to miss any of those. Im not here to agrue with anyone but dont tell me my numbers are inflated just because you cant reach those, next thing you know you guys will say my smn cant do similiar numbers. All i can say is try harder.
    Yes and every time you reply people only doubt you more and more as you offer zero constructive feedback as you how your avoiding downtime that most aren't. Unless your group isn't stacking thunders and fire out's behind the boss during Lunar Dynamo in the last phase then I find it unrealistic that you have 100% up-time with disembowel and Chaos thrust. Flank is more realistic as the flank of the boss is rather wide and can hit from a slight angle in the front section.
    continued....
    (0)

  6. #6
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I go for a minute, ensuring there's never enough downtime to change the fact that you're checking your DPS from the time the fight starts to the time the boss is dead. It's the only way to consistently check your number against others and more importantly yourself from encounter to encounter.
    (0)

  7. #7
    Player
    Inkmouse's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Ink Mouse
    World
    Exodus
    Main Class
    Lancer Lv 50
    and again we come back to all the other unavoidable downtime in this fight such as Meteor Stream, Dive Bombs, first Green Meteor Placement, then the 6 meteor placement phase followed by the second Green Meteor placement. ALL of which your DPS should be dropping during the course of time in which these are happening.

    then there's the Golem phases in which generally you won't realisticly be able to putt out 100% of your dps potential due to lack of health on them and some times having to hold DPS on the second and third ones if there not fed as fast as they are dieing depending on meteor placement on the map.
    (0)
    Last edited by Inkmouse; 07-14-2014 at 04:11 AM.

  8. #8
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Inkmouse View Post
    and again we come back to all the other unavoidable downtime in this fight such as Meteor Stream, Dive Bombs, first Green Meteor Placement, then the 6 meteor placement phase followed by the second Green Meteor placement. ALL of which your DPS should be dropping during the course of time in which these are happening.

    then there's the Golem phases in which generally you won't realisticly be able to putt out 100% of your dps potential due to lack of health on them and some times having to hold DPS on the second and third ones if there not fed as fast as they are dieing depending on meteor placement on the map.
    http://imgur.com/zDkeY0R
    (0)

  9. #9
    Player
    Avy4576's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Avy D'auth
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hakmatic View Post
    Hello,

    Lets break this Link down so that you guys can "better" understand what you are seeing here. Everything is divided up so that even for trolls like you its explainable. In this document we have duration which if you want the total duration of the fight it would be 9 minutes and 58 seconds. In this document we see the damage done which is a total of 224,283 for Hak there his fighting duration meaning from the first strike on the boss to the end of the fight is 9 minutes and 22 seconds giving him 399.08 dps for his fighting time. Where as since the encounter is a total of 9 minuites and 58 seconds gives him and encounter dps of 376.31.
    (1)

  10. #10
    Player
    Inkmouse's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Ink Mouse
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Avy4576 View Post
    Hello,
    duration of the fight it would be 9 minutes and 58 seconds. In this document we see the damage done which is a total of 224,283 for Hak there his fighting duration meaning from the first strike on the boss to the end of the fight is 9 minutes and 22
    First meteor swarm 4 seconds, second double swarm 6 seconds, first set of green meteor placement 15 seconds, second set of meteor placement 30 seconds, approximate time between killing Golems and Nael coming back 20 seconds typically 2 bombs phases before kill 15 seconds each. All equal out to about 1 minute and 45 seconds of unavoidable downtime.

    But your saying in your 9 minutes 58 second fight he only has 36 seconds of downtime. This is why when you don't record the encounter as a whole and you have the encounter time cut off after 10 seconds and break it into multiple encounters it causes a misrepresentation in your data because you are in fact NOT reflecting the downtime correctly.
    (5)
    Last edited by Inkmouse; 07-14-2014 at 08:30 AM.

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