You're an idiot I'm stating that he was in the battle for 9 min and 22 seconds not that he was fighting for 9 min and 22 seconds. That time includes any downtime that we incur.First meteor swarm 4 seconds, second double swarm 6 seconds, first set of green meteor placement 15 seconds, second set of meteor placement 30 seconds, approximate time between killing Golems and Nael coming back 20 seconds typically 2 bombs phases before kill 15 seconds each. All equal out to about 1 minute and 45 seconds of unavoidable downtime.
But your saying in your 9 minutes 58 second fight he only has 36 seconds of downtime. This is why when you don't record the encounter as a whole and you have the encounter time cut off after 10 seconds and break it into multiple encounters it causes a misrepresentation in your data because you are in fact NOT reflecting the downtime correctly.


I don't really have a horse in this race... But I'm curious as to the dispute here.. If the duration of the entire fight is X (598 sec), and damage dealt is Y (224,283). Y/X = ~375 DPS. How is downtime not calculated in that? Seems like it would reflect the overall DPS properly, given it's based on the total duration of the fight. Unless the duration is what's being argued here.But your saying in your 9 minutes 58 second fight he only has 36 seconds of downtime. This is why when you don't record the encounter as a whole and you have the encounter time cut off after 10 seconds and break it into multiple encounters it causes a misrepresentation in your data because you are in fact NOT reflecting the downtime correctly.
Last edited by whiskeybravo; 07-15-2014 at 12:10 AM.
A video would be nice.
Our group push with 3 meteors in first phase, go into last phase right after 2nd heavensfall and kill shortly after 2nd set of divebomb, yet we can barely break 10 mins mark.
That was by far not our best run either, I just wanted to show you even on a bad run i do more than 330 the other guy was speaking of. I would give constructive feedback If as soon as i told my numbers i was instantly doubted. I only posted on this forum to let someone know that Dragoons can be the best in ever turn of coil, and to let someone that is mis informed know that mnk+bard is not better than drg+bard. Yes monk is 8% more damage, but if you know anything about mmos math doesnt apply in PVE, its all about the player behind that class(with the exception of t8 if no mechanics are involved). Anyways good luck happy raiding.
yah, ok keep dodging the questions in which everyone doubting you for and it's how your capturing these numbers. I guarantee your encounter length is set to something along the lines of the default which is 10 - 15 seconds which is freezing your dps between the unavoidable downtime thus giving you a misrepresentation of DPS. DPS is the entirety of the fight not just when your conveniently able to hit Nael. Your little graph doesn't specify if your listing one encounter or you've gone and selected ALL from the top after it's been broken up because your encounters are ending early.



There's downtime not counted there. You can tell because the DPS have wildly different durations, and your (I'm guessing) WHM's duration was 20 seconds longer than the next highest player. If your settings counted downtime, every player would all be within 1-2 seconds apart from each other, IE from the start of the fight to the death of Nael. As I tried explaining before, if you have not changed the settings from default, it WILL NOT count downtime properly, even if you merge the sections. I've seen people with merges who got DPS quite a bit higher than they should have, then after they changed their settings were quite a bit lower than their merged fight in one total check.
lol man if you counted the times that you not dpsing during all fights you wouldnt break 200, learn how DPS works, there is ENCDPS and DPS, also Damage done, everything was read correctly, dont get mad cause you cant do those numbers work harder.
Ill leave you guys alone now , i only posted to defends drgs, which then just makes drgs mad cause they cant do it. Peace
DPS = Damage Per Second over the entirety of the fight.
Not Damage Per Second only when I'm only able to touch the mob. if you want to leave it that way and it makes you feel better about your numbers be my guest but like I and others have told you it is a misrepresentation of what DPS is.
I could set the encounter to 5 seconds so that anytime i'm not touching something for more then 5 seconds it freezes for me and it would inflate it more then your numbers if this is nothing more then a numbers contest.
Last edited by Inkmouse; 07-14-2014 at 06:34 AM.
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