First off, that's not *my* definition - that's the definition as exemplified by MMO's over the past 15 years. The concept of raiding in MMO's existed long before there were even instances in MMO's. Raiding open world bosses, racing to beat others to the spawn, some people actually found that fun. Instances killed that fun, but opened raiding up to a lot more people.

Secondly, while you are allowed to disagree with my assertion that the game needs more raid content, and while Coil is pretty good for one-group content, one-group content is still NOT raid content.