Oh but those are alliances not raids. If we are going to be stringent with terminology here need to be universal.When 8 people form a party the game shows FULL PARTY in big caps, therefore 8 man contentmi is full party content and not a raid. A raid would be alliance content, as in multiple full parties in this game's case 3 full parties, FATEs not included of course. Therefore CT is currently the only raid until CT2 is added in a week. Don't see how that's so hard to understand or why people are coming with silly justifications to call 8 man content a raid.
It's not silly and he's just saying that what you're arguing about isn't the actual system it's that it says "FULL PARTY". So what would be the case if it said "Party Formed" for 4 man, "Raid Formed" for 8 man and "Alliance Formed" for 24 man. It's literally just about semantics.When 8 people form a party the game shows FULL PARTY in big caps, therefore 8 man content is full party content and not a raid. A raid would be alliance content, as in multiple full parties in this game's case 3 full parties, FATEs not included of course. Therefore CT is currently the only raid until CT2 is added in a week. Don't see how that's so hard to understand or why people are coming with silly justifications to call 8 man content a raid.
Its an "alliance" when you have multiple polities involved - multiple guilds, or in this game's case, multiple Free Companies.
Its a "raid" when you have multiple groups, or in this game's case, multiple "Full Party" constructs, involved.
Its not doable yet, not in FF14. But, when they do allow us to make our own 24 man raids for CT, you'll see the difference.
A single Free Company running a 24 man CT raid would be raiding it. Two FC's that band together to supply the 24 men for the CT raid would be jointly raiding it in an alliance.
Raid and Alliance are talking about different things, and are not mutually exclusive.
And alliances are formed with 10+ people which fits closer to the standard definition of raids. Coil is just another 8 man dungeon anyway, barely dungeons even since most turns are just boss fights, it's not a raid no matter how much people want to try and twist it into one or how it's labeled in the game to make it seem like there are multiple raids, there aren't.
So primals are now raids instead of trials? Good to know.It's not silly and he's just saying that what you're arguing about isn't the actual system it's that it says "FULL PARTY". So what would be the case if it said "Party Formed" for 4 man, "Raid Formed" for 8 man and "Alliance Formed" for 24 man. It's literally just about semantics.
It was literally all about semantics you could call them "You got 4 people" for 4 man, "Hey that's twice as much" for 8 man and "You must be popular" for 24 man. Just because it doesn't fit your personal definition of a raid DOES NOT mean that it isn't one.
For that matter you could call trials "Hard Dungeons" and call the raids currently in the game"Really hard dungeons" it would litterally only make a difference in the name.
"A rose with any other name would smell as sweet" and all that jazz.
Last edited by Archulak; 06-30-2014 at 03:48 AM.
In this game an alliance is 3 8m parties that raid CT, made up of Alliance A, B, and C. Joining an alliance and raiding CT is perfectly doable at the moment through the DF and pre made will be available eventually. The only difference will be who is in the raid can be controlled. It is no different from LFR in WoW.
In this game 8 people join to raid CoB and SCoB, in the same way that 10 people join a raid for SoO in WoW.
Last edited by SDaemon; 06-30-2014 at 03:50 AM.
So, what you are telling me is that people join up to raid Praetorium and Castrum Meridium.In this game an alliance is 3 8m parties that raid CT, made up of Alliance A, B, and C. Joining an alliance and raiding CT is perfecting doable at the moment through the DF and pre made will be available eventually. The only difference will be who is in the raid can be controlled. It is no different from LFR in WoW.
In this game 8 people join to raid CoB and SCoB, in the same way that 10 people join a raid for Soo in WoW.
I think it'd be nice to have a challenging CT or 24 main raid. Sometimes I wish SE would just release their original difficult content. I mean we've seen that they know how with stuff like Pharos Sirius, Titan HM back in the day, Amdapor Keep back in the day with The Wall, Titan Ex, etc. And Yoshi even said that their original designs were difficult to the point were dev team would have trouble beating it. I'd love to see all of those, not just Brutal Coil.
Of course, everything cant be insanely hard, or else you'd alienate your casual crowd, and i understand that.
I hope Stone Vigil Hard Mode is at least Pharos Sirius diffiult b4 it was nerfed. While leveling for the first time, Stone Vigil provided a nice challenge and significant increase in difficulty from the previous dungeons. I hope Stone Vigil HM will do the same. Furthermore, I hope the difficulty will not be nerfed due to forum QQing.
I yearn for a primal that is more difficult than Titan Ex. Levi Ex and Mog Ex were fun in design, but not hard to beat. Mog was just more annoying than difficult to me lol. I hope Ramuh and, later on, Shiva can provide a sense of accomplishment like Titan Ex did in 2.1.
Last edited by SDaemon; 06-30-2014 at 03:57 AM.
"A raid is a type of mission in a video game in which a very large number of people (larger than the normal team size set by the game) attempt to defeat a boss monster". Note that "amount of people used for most dungeons due to convenience" doesn't equal to normal. The normal amount of people you can fit into a party without using alliances is 8, you can't even use an LB3 with a light party.It was literally all about semantics you could call them "You got 4 people" for 4 man, "Hey that's twice as much" for 8 man and "You must be popular" for 24 man. Just because it doesn't fit your personal definition of a raid DOES NOT mean that it isn't one.
For that matter you could call trials "Hard Dungeons" and call the raids currently in the game"Really hard dungeons" it would litterally only make a difference in the name.
"A rose with any other name would smell as sweet" and all that jazz.
Dungeons also imply you know, running through a dungeon, not just a single boss fight in a mostly round or square arena. You're right though, it is semantics, semantics to twist Coil into fitting in the definition of a raid, that's all it is.
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