Quote Originally Posted by Jobeto-Rin View Post
This is a MMORPG

A Massive Multiplayer Online RPG

Teleporting like we are now kills that massiveness.

I don't think I'm the only one who wants plenty of areas that are hard to get too and take time to explore.

Not wish upon a freaking menu option and i'm there.
QFT! I remember playing EQ and how scary that run from Freeport to Qeynos was. Through Kithicor Forest where when night rolled around, the undead began to walk and unless you had Spirit of Wolf, a lot of damn luck, or were high level, you sat by the zone and waited for day to come. Then you had to book it through Highpass Hold, through the narrow passageways and hoped you could outrun anything that gave chase. Only to reach the massive Karana Plains where — besides running for what felt like forever — if you didn't mind the skies for griffons, and keep an eye out for giants, a corpse run was in your near future.

You were a small fish in a huge ocean and EQ made sure you understood that point quite well. And often.

And then the expansion Planes of Power came out, and everyone could just bypass all that. Going from Freeport to Qeynos was now a simple matter of clicking on the Book of Knowledge near Freeport, traveling through the Planes of Knowledge worry-free and then coming back out near the book by Qeynos.


What I liked about FFXI was you weren't given anything; you had to earn it. Want to ride a chocobo? Well, friend, get to level 20 fast and hope you don't aggro anything as you spirit to Jueno. Oh, you're starting city was Windurst? Have fun running across Sauromugue Champaign.

Want an airship pass? Which one? Kazham? Well, grab a friend cause you're going to need someone to talk to as you kill — if you're unlucky — upwards of a hundred Yagudos, Orcs and Quadavs each for the one drop you need. Oh, you wanted the regular airship pass? Grab a couple of friends and free up the rest of your day cause this is gonna take a while.

Good times, good times. ^_^