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  1. #17
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Kallera View Post
    What a ridiculous double standard. The same problems are in both of your cases!! Yet one is alright and the other is "odd"?!

    And When the hell has anyone been able to choose how to lose exp?
    ... I see reading and/or interpretation is a miss for you. XI's crafting system had skill caps on them, as if my memory serves right, you could only bring one craft to skill level 100 (originally, due to only being able to utilize 40 additional levels past skill level 60). They've since increased it to... 2(?) crafts to cap 100. If you wanted to change which you specialized in, you would have to forgo your level 100, essentially losing your exp that gained through it, in order to bring up a different one.

    And yes, that would be odd/stupid because one (crafts) is an economics driven use class, and the other is a combat use. Or are you suggesting they're literally the same? There's a reason you can't FATE grind as a craft class. There's a reason you can't queue as a craft class for a dungeon. There's no double standard where the standards are intentionally different because they're literally different things...

    Especially if you cannot chose when you will be gaining it!?

    This is the sort of nonsense I wish didn't happen in this game, but it plays out time after bloody time.
    We actually don't know that yet. I agree it would be ridiculous if, in use, we automatically skill it up and we can't control when we want to lose skill levels. If it is something we can control, I see no problems here.
    (5)
    Last edited by Welsper59; 06-28-2014 at 07:03 AM.