Results 1 to 10 of 6139

Hybrid View

  1. #1
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RachaelMarie22 View Post
    Hello! My static and I are embarking on our first turn 9 this weekend and I was wondering if anyone had any dragoon tips for me for this fight? Thanks!
    Save your jumps for chariot. After he jumps the first time, I spineshatter, do 1 gcd, run out for chariot, run back in and do 1 gcd, stack with group and then dragonfire back to the boss. Spineshatter will be up for the second jump and then you just elusive jump back to the boss.

    We got the lowest magic defense so don't get cocky about megaflare. I had 6k hp+, and there was a golem up and so I was like, hmm, people are surviving with 4.5khp, I don't need sacred soil! I can help dps the golem! Nope, oneshot.

    When you're stacking for dynamo+thunder and fire, just 123 and forget positioning for ht and disembowel for now. It takes a while to get the timing right, and it's better to lose a bit of dps than die because you weren't stacked properly.
    (0)

  2. #2
    Quote Originally Posted by rickyguo View Post
    Save your jumps for chariot. After he jumps the first time, I spineshatter, do 1 gcd, run out for chariot, run back in and do 1 gcd, stack with group
    So, in short, no.

    Do your full burst rotation on Nael and wait for the first Meteor to drop down. When you see the explosion you're normally on the point to have to refresh Phlebo : just do it, then watch where Nael is gonna jump and just elusive back to her, impulse drive, run back from the aoe, disembowell, and do chaos thrust while runnin up to the tank. Then you just refresh HT and do your shit, normally at dynamo you should be on the point where you have to refresh disembowell (dont do it tho it wont be counted) + havin IR up, so just wait for Nael to fly away, use ir and when she ravendive on the tank unleash hell again.

    Dragoon is pretty funky in Turn 9, but not to the point that you gotta save 2 jumps o.o
    (0)

  3. #3
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sygmaelle View Post
    Dragoon is pretty funky in Turn 9, but not to the point that you gotta save 2 jumps o.o
    I mean, you're basically delaying spineshatter and dfd for like 30 seconds in the beginning and then spineshatter comes up about like 20 seconds before he jumps. I'm not even sure if you're getting an extra usage of either skill while I don't think I can run back in time immediately after it lands on my tank.

    I checked my times and I won't get extra usage of either skills before phase changes.
    (0)
    Last edited by rickyguo; 06-29-2014 at 12:02 PM.

  4. #4
    Quote Originally Posted by rickyguo View Post
    I mean, you're basically delaying spineshatter and dfd for like 30 seconds in the beginning and then spineshatter comes up about like 20 seconds before he jumps. I'm not even sure if you're getting an extra usage of either skill while I don't think I can run back in time immediately after it lands on my tank.

    I checked my times and I won't get extra usage of either skills before phase changes.
    Oh I do get an extra usage of SSD when shes doin the second jump before the 2nd Thermionic, thats usually when we push the phase (skippin beak and next meteor)
    (0)

  5. #5
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sygmaelle View Post
    Oh I do get an extra usage of SSD when shes doin the second jump before the 2nd Thermionic, thats usually when we push the phase (skippin beak and next meteor)
    and I'm saying that I get 2 SSDs before phase change as well. You don't get 1 more of either skill than me so I'm not actually losing dps by saving both jumps for 30 seconds, while you might be losing a bit of gcd time elusive jumping after a target and then running back.
    (0)

Tags for this Thread