well i just got the weathered liberator today, and i saw some difference in my dps, but im trying to run t4 for the helm and did 2-3 runs in t5, no luck. ill see what i can do about a couple mog runs, thanks for the advice!VladSanguinus here is what I suggest:
Swap out the striking wrist for the T5 maiming wrist, swap the slaying ring for the T4 maiming ring, swap the slaying choker for the mog choker, and swap the wyrms head piece for the T4 visor. It will give you 3 more str, 5 more crit, and 20 more det. Plus having that extra det will get you closer to max cap on buttons.
I won't lie. This thread is 297 pages long and I'm a bit overwhelmed by it and the wealth of knowledge contained within so...I'm just going to ask my questions and pray for the best. What is a tried and true DRG rotation? Something that may not give the MOST DPS, but rather a decent amount that can be done moderately easy enough in fights that require a lot of moving. Second question: Should I pop my Internal Release and B4B at the same time on a high potency move or use them separately for some kind of increased damage during my rotation? Lastly, when do I use my DoTs? Or do I just say to hell with Fracture and only use Plebotomize? Any help would be appreciated.
First page has everything you need to know.I won't lie. This thread is 297 pages long and I'm a bit overwhelmed by it and the wealth of knowledge contained within so...I'm just going to ask my questions and pray for the best. What is a tried and true DRG rotation? Something that may not give the MOST DPS, but rather a decent amount that can be done moderately easy enough in fights that require a lot of moving. Second question: Should I pop my Internal Release and B4B at the same time on a high potency move or use them separately for some kind of increased damage during my rotation? Lastly, when do I use my DoTs? Or do I just say to hell with Fracture and only use Plebotomize? Any help would be appreciated.
Fracture no. I use dervy rotation and I bit of my own(if u have the str pots).
H B4B ID IR D XSTR POTS CT LEG P PS J HT SD VT LIFE FT DD. I love the rotation.
Hello! My static and I are embarking on our first turn 9 this weekend and I was wondering if anyone had any dragoon tips for me for this fight? Thanks!
Player
I reckon you're losing DPS by doing PS and Jump at the same interval.
Try doing leg sweep at the same time as your potion if you're going to double dip. Jump is soooooo slow on its own, you don't want to use it alongside anything else.
I personally save B4B for use between Dis and CT.. Too many occasions where the enemy has rotated slightly and HT or ID take more than one attempt to land, causing B4B to drop before the Life Surged Full Thrust. Just my take on it![]()
So what you're seeing on the front page is that for secondary stats determination is worth more than crit and crit is worth more than skill speed. So when picking gear generally you want to lean towards determination when possible and then crit. Sometimes this isn't an option though. So the way they've scored stats is by using strength as you base of 1 (the most valuable stat you can pick aside from increasing weapon damage). The other numbers that you see is how much 1 point of that stat is worth next to 1 point of strength. So 1 point of determination is worth 0.325 strength, 1 point of crit is worth 0.204 strength, and skill speed is worth 0.178 strength. These numbers are not perfect, and have been developed through parsing combat data (which in turn isn't perfect in this game as it is). However, it should provide a solid basis that should help you choose your gear more optimally based on what gear comes out higher values while meeting the accuracy requirements that you need than just picking stuff at random.
So to give you an example of how to tally up your score we'll use two similar pieces of gear; Gloam Earrings and High Allagan Earrings of Slaying
Gloam Earrings:
Str - 18
Crit - 19 (19*0.204=3.876 str)
Total value is 21.876
High Allagan Earrings of Slaying:
Str - 18
Det - 9 (9*0.325=2.925 str)
Total value is 20.925
So the total damage value of the Gloam Earrings is better. However, we have not accounted for accuracy between the two. The Gloam have less accuracy so it makes sense that it's higher in damage stats than the High Allagan which provide higher accuracy. You can't really place the same kind of value on accuracy that we do on the other stats. This is why you want to know what accuracy rating you are going for. Depending on your accuracy needs the Gloam Earrings might be a better choice if it's putting you below where you need to be for the content you are doing. With that being said, accuracy aside, the damage difference between the Gloam Earrings and High Allagan Earrings is pretty small. Generally speaking, your first order of priority is meetings accuracy requirements, then look for str upgrades, and then worry more about the secondaries. There's occasionally situations where an item with lower str (lower ilevel) can be better than having an item with higher str because of better secondary stat allocation. This occurs more commonly when comparing an item with a slightly lower item level with no accuracy for secondary stats next to a higher item level with accuracy. So have I confused you more? Maybe so, but there's a handy website that can help you select the gear (again, not perfect, but sufficient).
http://ffxiv.ariyala.com/
Near the top you'll see BiS Solver. Click on that, and change the accuracy to your desired amount. You can tell it to exclude certain content or lock in existing gear that you have that you know you can't replace soon. Click Solve, and it'll scan through the stuff to build a set.
Save your jumps for chariot. After he jumps the first time, I spineshatter, do 1 gcd, run out for chariot, run back in and do 1 gcd, stack with group and then dragonfire back to the boss. Spineshatter will be up for the second jump and then you just elusive jump back to the boss.
We got the lowest magic defense so don't get cocky about megaflare. I had 6k hp+, and there was a golem up and so I was like, hmm, people are surviving with 4.5khp, I don't need sacred soil! I can help dps the golem! Nope, oneshot.
When you're stacking for dynamo+thunder and fire, just 123 and forget positioning for ht and disembowel for now. It takes a while to get the timing right, and it's better to lose a bit of dps than die because you weren't stacked properly.
Player
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.