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  1. #2931
    Player
    VladSanguinus's Avatar
    Join Date
    Jun 2014
    Posts
    4
    Character
    Ketsueki Ryuudou
    World
    Cactuar
    Main Class
    Machinist Lv 70
    Quote Originally Posted by TheKingSlayer View Post
    VladSanguinus here is what I suggest:

    Swap out the striking wrist for the T5 maiming wrist, swap the slaying ring for the T4 maiming ring, swap the slaying choker for the mog choker, and swap the wyrms head piece for the T4 visor. It will give you 3 more str, 5 more crit, and 20 more det. Plus having that extra det will get you closer to max cap on buttons.
    well i just got the weathered liberator today, and i saw some difference in my dps, but im trying to run t4 for the helm and did 2-3 runs in t5, no luck. ill see what i can do about a couple mog runs, thanks for the advice!
    (0)

  2. #2932
    Player
    Neko_One's Avatar
    Join Date
    Apr 2012
    Posts
    58
    Character
    Ari Amariyo
    World
    Balmung
    Main Class
    Alchemist Lv 90
    I won't lie. This thread is 297 pages long and I'm a bit overwhelmed by it and the wealth of knowledge contained within so...I'm just going to ask my questions and pray for the best. What is a tried and true DRG rotation? Something that may not give the MOST DPS, but rather a decent amount that can be done moderately easy enough in fights that require a lot of moving. Second question: Should I pop my Internal Release and B4B at the same time on a high potency move or use them separately for some kind of increased damage during my rotation? Lastly, when do I use my DoTs? Or do I just say to hell with Fracture and only use Plebotomize? Any help would be appreciated.
    (0)

  3. #2933
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Neko_One View Post
    I won't lie. This thread is 297 pages long and I'm a bit overwhelmed by it and the wealth of knowledge contained within so...I'm just going to ask my questions and pray for the best. What is a tried and true DRG rotation? Something that may not give the MOST DPS, but rather a decent amount that can be done moderately easy enough in fights that require a lot of moving. Second question: Should I pop my Internal Release and B4B at the same time on a high potency move or use them separately for some kind of increased damage during my rotation? Lastly, when do I use my DoTs? Or do I just say to hell with Fracture and only use Plebotomize? Any help would be appreciated.
    First page has everything you need to know.
    (2)

  4. #2934
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Fracture no. I use dervy rotation and I bit of my own(if u have the str pots).
    H B4B ID IR D XSTR POTS CT LEG P PS J HT SD VT LIFE FT DD. I love the rotation.
    (0)

  5. #2935
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Hello! My static and I are embarking on our first turn 9 this weekend and I was wondering if anyone had any dragoon tips for me for this fight? Thanks!
    (0)

  6. 06-27-2014 08:44 PM

  7. #2936
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Butcherboy View Post
    Fracture no. I use dervy rotation and I bit of my own(if u have the str pots).
    H B4B ID IR D XSTR POTS CT LEG P PS J HT SD VT LIFE FT DD. I love the rotation.
    I reckon you're losing DPS by doing PS and Jump at the same interval.

    Try doing leg sweep at the same time as your potion if you're going to double dip. Jump is soooooo slow on its own, you don't want to use it alongside anything else.
    (2)

  8. #2937
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Butcherboy View Post
    Fracture no. I use dervy rotation and I bit of my own(if u have the str pots).
    H B4B ID IR D XSTR POTS CT LEG P PS J HT SD VT LIFE FT DD. I love the rotation.
    I personally save B4B for use between Dis and CT.. Too many occasions where the enemy has rotated slightly and HT or ID take more than one attempt to land, causing B4B to drop before the Life Surged Full Thrust. Just my take on it
    (0)

  9. #2938
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by renka_chan View Post
    Guys, I just want to ask about gears. Sorry if repost.

    -which are better? Det /crit? I am still confused in these parts.
    -the gear provided in page 1,which were the best? I didn't understand about the score lol.
    So what you're seeing on the front page is that for secondary stats determination is worth more than crit and crit is worth more than skill speed. So when picking gear generally you want to lean towards determination when possible and then crit. Sometimes this isn't an option though. So the way they've scored stats is by using strength as you base of 1 (the most valuable stat you can pick aside from increasing weapon damage). The other numbers that you see is how much 1 point of that stat is worth next to 1 point of strength. So 1 point of determination is worth 0.325 strength, 1 point of crit is worth 0.204 strength, and skill speed is worth 0.178 strength. These numbers are not perfect, and have been developed through parsing combat data (which in turn isn't perfect in this game as it is). However, it should provide a solid basis that should help you choose your gear more optimally based on what gear comes out higher values while meeting the accuracy requirements that you need than just picking stuff at random.

    So to give you an example of how to tally up your score we'll use two similar pieces of gear; Gloam Earrings and High Allagan Earrings of Slaying
    Gloam Earrings:
    Str - 18
    Crit - 19 (19*0.204=3.876 str)
    Total value is 21.876

    High Allagan Earrings of Slaying:
    Str - 18
    Det - 9 (9*0.325=2.925 str)
    Total value is 20.925

    So the total damage value of the Gloam Earrings is better. However, we have not accounted for accuracy between the two. The Gloam have less accuracy so it makes sense that it's higher in damage stats than the High Allagan which provide higher accuracy. You can't really place the same kind of value on accuracy that we do on the other stats. This is why you want to know what accuracy rating you are going for. Depending on your accuracy needs the Gloam Earrings might be a better choice if it's putting you below where you need to be for the content you are doing. With that being said, accuracy aside, the damage difference between the Gloam Earrings and High Allagan Earrings is pretty small. Generally speaking, your first order of priority is meetings accuracy requirements, then look for str upgrades, and then worry more about the secondaries. There's occasionally situations where an item with lower str (lower ilevel) can be better than having an item with higher str because of better secondary stat allocation. This occurs more commonly when comparing an item with a slightly lower item level with no accuracy for secondary stats next to a higher item level with accuracy. So have I confused you more? Maybe so, but there's a handy website that can help you select the gear (again, not perfect, but sufficient).

    http://ffxiv.ariyala.com/

    Near the top you'll see BiS Solver. Click on that, and change the accuracy to your desired amount. You can tell it to exclude certain content or lock in existing gear that you have that you know you can't replace soon. Click Solve, and it'll scan through the stuff to build a set.
    (0)

  10. #2939
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Zankes View Post
    Soldiery gear has too much skillspeed. Currently I can attack every 2,39 seconds and I feel that it messes up my rotation, so is there any way to correct the rotation or do something that skillspeed doesn't mess up my cooldowns?
    Are you using the full sold set?
    (0)

  11. #2940
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RachaelMarie22 View Post
    Hello! My static and I are embarking on our first turn 9 this weekend and I was wondering if anyone had any dragoon tips for me for this fight? Thanks!
    Save your jumps for chariot. After he jumps the first time, I spineshatter, do 1 gcd, run out for chariot, run back in and do 1 gcd, stack with group and then dragonfire back to the boss. Spineshatter will be up for the second jump and then you just elusive jump back to the boss.

    We got the lowest magic defense so don't get cocky about megaflare. I had 6k hp+, and there was a golem up and so I was like, hmm, people are surviving with 4.5khp, I don't need sacred soil! I can help dps the golem! Nope, oneshot.

    When you're stacking for dynamo+thunder and fire, just 123 and forget positioning for ht and disembowel for now. It takes a while to get the timing right, and it's better to lose a bit of dps than die because you weren't stacked properly.
    (0)

  12. 06-28-2014 09:07 AM

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