Quote Originally Posted by Dyne View Post
Yes you can "dodge" right now, but do you notice it or you just see it in the chat log every once in awhile? You can also run away, when the mob is about to body slam on you or about to shoot you with lightning, but what if you can do it in a more elegant, better looking, faster way?

You can mention all those other games with jump and dodge all you want and how they failed, but you need to understand that those games only have the action rpg elements to it and not the "final fantasy touch". You swing a sword and thats it. You cast a spell and thats it. You use an ability and thats it. Nothing happens before, after, or in between. FFXI had the skillchain and magic bursts. FFXIV has the battle regimen system. I am just asking to combine everything + action rpg elements. It is not that complicated. It is not Traditional vs Action RPG. I am asking why it can't be both and then some.

Before you go over your head, allow me to show exactly what I want: http://www.youtube.com/watch?v=HSEbR...eature=related
That is Fantasy Earth Zero, a square enix made mmorpg that was short lived, made around 2005-2006, a 50 vs 50 pvp with very little pve elements. The controls are exactly how it is in FFXIV, Except you can jump and dodge. It's got the action bar, just like ffxiv, but in the top right with only 10 actions. It uses both the keyboard+mouse and the controller. I do not see how they can't implement this concept here. It's not a super fancy dodge, just a simple hop to the left or right, and it doesn't guarantee that you are unscathed after dodging.
Actually I was referring to the fact that you can "manually" dodge out of the way of attacks. Mostly frontal attacks once the mob begins their animation, such as with puks and many other mobs. Not evade as in the skill. However the more the game focuses on that kind of gameplay in my opinion the simpler and less strategic combat becomes and combat especially at the high end becomes repetitive and shallow.

I played FFXI at launch and I still remember the people in that game doing the whole "manual" dodge dance around mobs. It was a funny sight, but yeah I don't want to be doing that dance on high end encounters all the time because just like in XI frankly it is stupid. You can find videos of Tera with people do this exact same "manual" dodge dance people who didn't know any better in XI were doing, because that is what you get with "action" combat. I'd rather have it built into the mechanics like in traditional MMO's so that I can actually focus on and do more during combat. I prefer the complexity "traditional" MMO mechanics can offer over the "flashiness" of simply rolling in the dirt every 5 seconds, and I think they should build on that rather than actually regressing back to hack and slash mechanics.