Quote Originally Posted by Reynhart View Post
A party is still eight people, and more content for large group would mean more problem to gather enough people.
And I don't know how they could prevent us from stacking better jobs if some of them really get the upper hand
That's why I mentioned several other elements that would have a hand in that. If you have 6 bosses in a 24-man dungeon where 3 punish melee and 3 punish range, you have reason to bring a balanced comp. The principle that justifies the presence of a second/third tank does apply to the other roles.

If you design melee DPS to be balanced around each other with close enough DPS output, you have no reason to turn away any job(s). Same would apply for ranged.