Quote Originally Posted by Reynhart View Post
The question was "Why don't people want as many job as possible ?" regarding for a future "Thief" job
Number of jobs would be irrelevant if we had more content for large groups. When you have more bodies in a raid, design the classes/jobs to not stack well and have enough varying mechanics in the instance, that encourages raids to bring balanced comps and as many different classes as they can.

---------------------------------

This is an aside, but reading the blurb on rogues they pretty much went with my Robin Hood-esque approach but gave it to the base class (whywouldyoudothat?!.jpg). The only way I now see THF being implemented is if they went and called it Treasure Hunter or something along those lines (considering SE by proxy owns the Tomb Raider franchise, they could also call it that) and built the concept and story aspect on...treasure hunting. And before anyone asks, no, I do not want to see Lara Croft in Eorzea.