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  1. #1
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Difficulty = (chance of failure) x (penalty for failure)

    Personally, I like my games to have a high chance of failure, but a low or non-existent penalty for failure. That way, I have to play well and play smart in order to overcome the obstacles of the game, but I don't get frustrated or angry when I get killed.
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    Last edited by Rhianu; 07-10-2011 at 05:13 AM.
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  2. #2
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rhianu View Post
    Difficulty = (chance of failure) x (penalty for failure)

    Personally, I like my games to have a high chance of failure, but a low or non-existent penalty for failure. That way, I have to play well and play smart in order to overcome the obstacles of the game, but I don't get frustrated or angry when I get killed.
    pretty much same, though no failure pentalties i like only cause ...with them people end up quiting if you don't rip threw it in 1-2 tries ..so no penalty can keep most people trying long as the group don't suck and it's just really hard content.

    for non mmo games i am the same but i don't like repeating things. i'll play on hardest mode and quit usually. never playing it again. with mmo's it's all repetetive, but i like stuff like cop where it was very hard and i didn't really need to do it again. if they could make something like cop and add it in every 6months i'd never leave this game.
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