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  1. #11
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    I didn't enjoy the level caps in CoP. I enjoyed the content. The level caps were necessary because those areas and fights were balanced for level 30, 40, 50, or 60, and would be utterly broken by a level 75 rushing through. When the devs made CoP, they had the option of either capping the areas, optimizing the entire expansion for level 75, or letting people get a different experience solely based on whether they want to overlevel for it.

    CoP's level caps were a pain in the ass, but totally worth it.
    (4)

  2. #12
    Player
    Morphemes's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Qata Tonic
    World
    Exodus
    Main Class
    Fisher Lv 27
    battle mechanic is paramount... ease of access is a perk until its perfect. enjoy it while it lasts foo. your a tester, freebee duh
    (0)

  3. #13
    Player
    Xeak's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    196
    Character
    Xeak Eckhart
    World
    Balmung
    Main Class
    Marauder Lv 50
    Is it wrong to ask for difficult content as soon as it's released? Personally I would like a challenge that's nearly unbeatable as soon as it's released and as testing goes weaken it a tad to see how it works. That way it'll keep people wanting to try to beat it for the rewards, and people won't be through the whole thing within a few weeks (maybe days) and just quit running it altogether. And it'd be an extra perk for those LS elitists that manage to beat the content, because they'd have bragging rights for the rest of the game's existence as long as they have proof to show that they did it, and when they did it.
    (1)

  4. #14
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Perrin_Aybarra View Post
    I'll post this again, even if you all must be tired of me insisting on this. But to me challenge comes with capped fights that are designed around that cap level. The way they had level capped areas/missions in FFXI. To me that is the definition of ongoing challenge, promotes skillfull play and even includes casual players. Being casual =/= wanting everytime steamrollable and easy. Capped missions also makes things challenging without being a grinding time sink.

    Capped missions allows for high level to go help their low level friends and still get excitement with the mission and also keeps you more on your toes since bad playing could lead you to a wipe.

    I think anyone who oppose to that just wants the possibility to have easy content by allowing their high level LS mates to come clear stuff for them while they watch TV and eat cookies. But that's just my opinion.
    i'm all with you on that topic, and still the fights have to be a challenge. The cap alone (looking at how easy the game currently is) won't save the game. The difficulty and like _C-a-e-r-i-t-h_ posted, the way the fights are designed matters
    here. And that is where i doubt, that SE will do the right moves. Since so far they put "retard" on par with "casual" - which is BS -. At least the easy-mode all-around cries that out loud... so that has to be their direction atm. Mechanics like this are a killer for every game since ppl won't subscribe for an easy-mode grindfest (crafting).
    (1)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    768
    Oh look it's this thread again.
    (0)

  6. #16
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Godryc View Post
    What is difficulty to you?

    Having to look left and right at the same time.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  7. #17
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Anty View Post
    i'm all with you on that topic, and still the fights have to be a challenge. The cap alone (looking at how easy the game currently is) won't save the game. The difficulty and like _C-a-e-r-i-t-h_ posted, the way the fights are designed matters
    here. And that is where i doubt, that SE will do the right moves. Since so far they put "retard" on par with "casual" - which is BS -. At least the easy-mode all-around cries that out loud... so that has to be their direction atm. Mechanics like this are a killer for every game since ppl won't subscribe for an easy-mode grindfest (crafting).
    I agree, it wouldn't solve the very fact that right now everything is too easy, even if it was capped. I hope like many that they heard us in saying that everyone (hardcores or casuals) want a challenge, and that they know that challenge doesn't mean time sink but skillful play and well designed encounters.
    (0)

  8. #18
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Demacia View Post
    Oh look it's this thread again.

    It will keep coming back so long as people keep mistakenly equating difficulty with time-in primarily. And rightly so.
    (0)

  9. #19
    Player
    Xeak's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    196
    Character
    Xeak Eckhart
    World
    Balmung
    Main Class
    Marauder Lv 50
    True Difficulty

    Fights that are short (respectively to the monster you're fighting, at least not a huge fight like an HNM like Kirin) that takes pure skill to beat, so if you make a few mistakes you have the possibility of losing, but can still somehow make up for it in the same fight. In fights right now, especially in a party, the mob is dead after a few swings, or before you even pull your weapon out in a party. Behest to me would feel like a waste of 5 minutes if it didn't give good SP.
    (0)

  10. #20
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Xeak View Post
    Is it wrong to ask for difficult content as soon as it's released? Personally I would like a challenge that's nearly unbeatable as soon as it's released and as testing goes weaken it a tad to see how it works. That way it'll keep people wanting to try to beat it for the rewards, and people won't be through the whole thing within a few weeks (maybe days) and just quit running it altogether. And it'd be an extra perk for those LS elitists that manage to beat the content, because they'd have bragging rights for the rest of the game's existence as long as they have proof to show that they did it, and when they did it.
    the minute someone gains "bragging rights" over a pretend fight is the day ff community dwindles to the depths of the wow community sadly. ewwwww
    not to mention the "elitists". thats exactly what this game does NOT need tyvm.
    (0)


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