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  1. #1
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Camate View Post
    Greetings,

    While an item level requirement has been set up in order to participate in high level content, the gear used is up to the players. As such, we do not have any plans to implement limitations to the system that prevent equipment to be worn for spiritbonding.

    In the event we were to specifically decide the stats and item level per equipment slot for dungeons, it would take away the freedom of what you can wear since it will be limited to only specific pieces.

    Equipment choice is an important element for content strategy, and while there are aspects that rely on the responsibility of players themselves, we’d like you to communicate with each other to make decisions based on the situation.
    I'm sorry but this is a really lame excuse.(I know you are just the translator) How does disabling Spirit Bonding in a Dungeon prevent a player from wearing the gear they want? Last time I played gear was only locked out by class choice, not by Spirit Bond.

    "Equipment choice is an important element for content strategy"

    Yes, wearing Crafting Items in a dungeon is a real Strategy for Getting Materia. I don't care that the OP is upset with players wearing lower level gear to Spirit Bond, I do care that players use Crafting Gear in dungeons. Gear that boost your Crafting Stats have no place in Battle.

    You guys may not want to Disable Spirit Bonding as a whole in dungeons, But I think you should really Remove Spirit Bonding from Crystal Tower 2.


    Also would like to add something about Spirit Bonding and Higher ilvl gear. Why does Spirit Bonding even matter inside dungeons? Its not like all gear can be converted. So I really don't see the big issue with turning off Spirit Bonding in Dungeons. I don't see how it would effect gameplay, Does that High Allagan Body Piece really need to be Spirit Bonded to 100%, How about that Dark Light or Relic gear? Until we can Convert those Pieces of gear Spirit Bonding in Dungeons are useless. Its just an excuse for lazy people to get others to do their work.

    Quote Originally Posted by Darki View Post
    Urth's Gift is a great place to SB quickly and far better than any duty I have found
    This was the best place I found for Spirit Bonding gear, I did try to do 1-2 pieces in CT/CM/Praet but it took forever and wasn't worth the time. Got into a SB party in Urth's Gift and in like 2-3 pulls was done with one piece of gear. Couldn't do the higher stuff but it was still faster.
    (2)
    Last edited by Arkista; 06-25-2014 at 09:19 AM.

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Arkista View Post
    I'm sorry but this is a really lame excuse. How does disabling Spirit Bonding in a Dungeon prevent a player from wearing the gear they want?

    "Equipment choice is an important element for content strategy"

    Yes, wearing Crafting Items in a dungeon is a real Strategy for Getting Materia. I don't care that the OP is upset with players wearing lower level gear to Spirit Bond, I do care that players use Crafting Gear in dungeons.
    The problem is you can't actually SB i70+ gear outside of dungeons. So if you wanted to SB crafted i70 gear, this is your only option. Not that I agree people should be doing it in a party unless everybody in the group is on board with that.

    But I think the whole spiritbinding system is bad. You go to all this trouble to get high level gear, but spiritbinding specifically requires you don't wear it. Seems very contradictory. Not to mention the worthlessness of elemental materia and near worthlessness of most main stat materia (Dex/Mnd/Int).
    (1)

  3. #3
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Giantbane View Post
    The problem is you can't actually SB i70+ gear outside of dungeons. So if you wanted to SB crafted i70 gear, this is your only option. Not that I agree people should be doing it in a party unless everybody in the group is on board with that.

    But I think the whole spiritbinding system is bad. You go to all this trouble to get high level gear, but spiritbinding specifically requires you don't wear it. Seems very contradictory. Not to mention the worthlessness of elemental materia and near worthlessness of most main stat materia (Dex/Mnd/Int).
    Here is the kicker, Why do you need to Spirit Bond Any gear ilvl70+ to 100%? You can't Convert it, Except for crafted gear. But other than that how cost effective is it to Spirit Bondilvl70/ilvl90 crafted gear? Even then SE should just make it so Level 50 Mobs outside of High level content can spirit bond, just at a slower pace. Also if someone wants to Spirit Bond ilvl70/90 crafted gear in a dungeon I see nothing wrong with that.

    Quote Originally Posted by Giantbane View Post
    Some of the mats for the i70 stuff isn't very expensive if you can craft i70 stuff yourself. And some of the Tier IV materia is becoming very expensive with novus and the i90 crafted gear. So it's a reasonable choice someone might make.
    I do agree with you, But I feel like SE could do something different. When I seen this thread pop up, I had hopes that someone down at SE would use some common sense. I don't even know how many threads have been made about the issues in Crystal Tower since it was released. I know there were a lot, They know the issues that go in there, And I would say a good 50% of it is players trying to Spirit Bond. I've been doing a lot of CT since 2.28 and I still see a lot of players doing SB, You could say it really doesn't effect the game as much as the Trolls, But when you have like 5-8 players SBing it slows things down. If players couldn't SB in CT then I think it would be a lot better, But at the same time if no SBing was allowed then maybe not so many players would go. I really think the second CT should have Spirit Bonding disabled.
    (2)
    Last edited by Arkista; 06-25-2014 at 09:21 AM.

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Arkista View Post
    Here is the kicker, Why do you need to Spirit Bond Any gear ilvl70+ to 100%? You can't Convert it, Except for crafted gear. But other than that how cost effective is it to Spirit Bondilvl70/ilvl90 crafted gear? Even then SE should just make it so Level 50 Mobs outside of High level content can spirit bond, just at a slower pace.
    Some of the mats for the i70 stuff isn't very expensive if you can craft i70 stuff yourself. And some of the Tier IV materia is becoming very expensive with novus and the i90 crafted gear. So it's a reasonable choice someone might make.
    (0)

  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Arkista View Post
    Even then SE should just make it so Level 50 Mobs outside of High level content can spirit bond, just at a slower pace. Also if someone wants to Spirit Bond ilvl70/90 crafted gear in a dungeon I see nothing wrong with that.
    To be honest, that's actually part of the benefits behind the want of danger in the open world. Higher level mobs (in actual level or stats, like dungeon/raid mobs) that are a threat to capped players that just hang around the open world. Basically an option that doesn't involve having to raid if you choose to spiritbind. Likewise, the number of basic lv50 mobs is very scarce. It's actually one of the downsides to the small zones that FFXIV has.

    They may look like it could fit these things, but when you consider the additional content (future dungeon entrances, quest points, etc), it's extremely cramped. Unfortunately, changing the mob choice in areas probably wouldn't be for the best, with some exception. The entire southwestern part of Coerthas is rather barren (for now). Mobs that generally serve no purpose and aren't even of a high enough level to be worthwhile to SB off of compared to much more convenient zones.
    (0)