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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    It's why I preferred 1.x's - Simple bright pink circle around the skill that's part of a combo (back when we had real combos.)
    (10)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tupsi View Post
    It's why I preferred 1.x's - Simple bright pink circle around the skill that's part of a combo (back when we had real combos.)
    +1



    This way the next skill in the combo chain can't be overseen.
    (10)

  3. #3
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Tupsi View Post
    It's why I preferred 1.x's - Simple bright pink circle around the skill that's part of a combo (back when we had real combos.)
    You are making me nostalgic. I do like the combat system of ARR, but the 1.23 combo system was a lot more fun than anyone gives it credit for (probably because they never actually experienced it.) It felt like personal skill played a bigger role because you had to build-up and time when you used your tp instead of it recovering automatically.

    But yeah, the faint yellow border around skills that light up can be hard to see depending on which skill it is. It's not too bad when I play on my laptop, but I normally play about 7 feet away from my tv screen and even when it's a combo that I triggered, I occasionally can't tell if the second skill is combo ready. That comes up most noticeably when the first skill doesn't actually go off, but uses up the global cooldown (which is a problem in and of itself that a few of my FC mates have to deal with.)
    (1)