Then no one would ever do it and new players would never get the main story quests done. You never saw the post of someone waiting like 8 hours to try and do Westwind before 2.2 or whenever SE moved roulete groups around.
This is the thing these cutscene white knights forget. I understand what they're saying and I sympathise with it to some extent but if 7 other people want to blast through the instance you swallow your own entitlement and do it. The alternative is you make your own party with 7 like-minded individuals and do it at your own pace.
The roulettes were implemented to give people an incentive to repeat those instances because there was zero reason to repeat them and new players were waiting ridiculously long times to attempt the zones and further their storylines. This is why the topic gets so heated when the new players then bitch we're being selfish and uncaring. Many of the older players remember having to wait days or even weeks to clear these encounters.
I am not sure if you can make a PF when you haven't cleared it yet for the first time. But yes afterwards, if you don't make your own party with CS skipping and other specifics, you are asking for some resistance.The alternative is you make your own party with 7 like-minded individuals and do it at your own pace.
The roulettes were implemented to give people an incentive to repeat those instances because there was zero reason to repeat them and new players were waiting ridiculously long times to attempt the zones and further their storylines. This is why the topic gets so heated when the new players then bitch we're being selfish and uncaring. Many of the older players remember having to wait days or even weeks to clear these encounters.
Anyway, to resolve the 1 != 7 debate: (speculations here ^^)
If SE would remove the rewards, "forcing" people that goes in to watch all CS, no votekick options, AFK being kicked automatically after 3/5 mins, still reporting those with bad behavior that wants to leech or just make chaos for their own 'high', Killing everything, discovering all treasures and maps, to help those that really need it, then at the end, giving some sort of token, like the commendation system, so that you can exchange it with awesome vanity gear.
You go in: you know exactly why you are there. No majority wins, everyone's on the same page.
For Myth, they can devise some other ways to get them. Hope Gold *ahem* will give some ^^
Hopefully one day, everyone will be happy playing this nice game..
Last edited by KingOfAbyss; 06-21-2014 at 12:47 AM.
This.
I took 3 months out to emigrate, and at the point of leaving, the average wait time for whichever story instance wasn't chain running flavour of the month, (Prae vs Cent arguments over efficiency farming, remember these?) or anything that wasn't WP or AK was well over 30 mins. Some story instances *just didn't happen* at all.
I get back and haven't waited for more than 5 mins for anything.
OP, just watch them in the inn, seriously. You have *no idea* how bad things were before the current situation. Be thankful you're getting a free ticket through, tbh, or find a group of likeminded people and run it premade. That may sound harsh, but the difference is stark. The game model wasn't working before, it is now. Would you read a book that you never get to finish?
This.
I took 3 months out to emigrate, and at the point of leaving, the average wait time for whichever story instance wasn't chain running flavour of the month, (Prae vs Cent arguments over efficiency farming, remember these?) or anything that wasn't WP or AK was well over 30 mins. Some story instances *just didn't happen* at all.
I get back and haven't waited for more than 5 mins for anything.
OP, just watch them in the inn, seriously. You have *no idea* how bad things were before the current situation. Be thankful you're getting a free ticket through, tbh, or find a group of likeminded people and run it premade. That may sound harsh, but the difference is stark. The game model wasn't working before, it is now. Would you read a book that you never get to finish?
I'm actually somewhat curious to hear more about what the situation was, because this is the first post I've seen on the subject that wasn't "waah, I'm a dumb baby who hates fun because I've been grinding for too long and forgot what that is so I gotta go fast fast fast".
(there may have been other similarly reasonable posts but I am not going to dig through this thread, of all threads)
Are you talking about things prior to there being a separate queue for story dungeons? Or was there really, truly a skew in favor of one over the other (for the sake of speed, presumably) so incredibly stark that everyone was selecting it specifically and the DF just never procced the other?
Yes. If Prae was flavour of the month/server/timezone, then Cent might not proc at all on a weekday. If it did, you'd be looking at thirty minutes plus. I'm referring specifically to Cerb and Fenrir, and played EU or Japanese hours.
I have friends that *quit the game* purely because they were convinced they would never get to see endgame, and that FFXIV was already just a repeat of FFXI's endless wait to complete progression barrier instances. They're only now returning after I've told them about the changes with the DF.
That's why SE won't rule on disputes over play style if a GM has to get involved. Because this is the lesser of two evils. Don't hate on the game design, it's saving the game.
Last edited by Amberyl; 06-23-2014 at 04:56 PM. Reason: Roman numerals are fun, right? :p
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