The point of roulette for those seven people is to get 100 Myth. What SE really needs to do is just remove Myth rewards from the MS roulette. That should take care of this issue very nicely.
Then you've removed a Myth stream when there arguably aren't enough already and no one will ever run Main Story missions.
I think this would be true. I have seen new players struggle badly without the guidance of more experienced players. I would have sacrificed a cs to get through the dungeon smoothly when I first ran it, though I do not agree with being kicked from the group for it. But once this poster starts the end game grind, and sees prae and cm, daily.. They may be able empathize with a party's patience wearing thin. Not because of noobs, but because of this roulette in general.
Last edited by LordPhantomhive; 06-21-2014 at 12:53 AM.
Likely scenario that is not the case unless those 7 all queued together. We know the reality is you can't convince every person. More of the point of my post is knowing why it exists to begin with. Rather if you believe you can justify it or not, you are in fact defeating the purpose of the option, rather if it is one person or seven people who want to watch the cutscenes.Which you show as well thinking 1 is more important than the other 7.......
Its a no win scenario other than to just group and play with like minded people, otherwise, just accept the fact that out of 8 or 24 people in a random raid group, not everyone is going to agree with what you personally want to do.
Life is like that, better get used to it.
I sometimes ask myself if the queues for the last dungeons are bad enough that we needed to make a Main Scenario Roulette to begin with.
Then no one would ever do it and new players would never get the main story quests done. You never saw the post of someone waiting like 8 hours to try and do Westwind before 2.2 or whenever SE moved roulete groups around.
This is the thing these cutscene white knights forget. I understand what they're saying and I sympathise with it to some extent but if 7 other people want to blast through the instance you swallow your own entitlement and do it. The alternative is you make your own party with 7 like-minded individuals and do it at your own pace.
The roulettes were implemented to give people an incentive to repeat those instances because there was zero reason to repeat them and new players were waiting ridiculously long times to attempt the zones and further their storylines. This is why the topic gets so heated when the new players then bitch we're being selfish and uncaring. Many of the older players remember having to wait days or even weeks to clear these encounters.
I am not sure if you can make a PF when you haven't cleared it yet for the first time. But yes afterwards, if you don't make your own party with CS skipping and other specifics, you are asking for some resistance.The alternative is you make your own party with 7 like-minded individuals and do it at your own pace.
The roulettes were implemented to give people an incentive to repeat those instances because there was zero reason to repeat them and new players were waiting ridiculously long times to attempt the zones and further their storylines. This is why the topic gets so heated when the new players then bitch we're being selfish and uncaring. Many of the older players remember having to wait days or even weeks to clear these encounters.
Anyway, to resolve the 1 != 7 debate: (speculations here ^^)
If SE would remove the rewards, "forcing" people that goes in to watch all CS, no votekick options, AFK being kicked automatically after 3/5 mins, still reporting those with bad behavior that wants to leech or just make chaos for their own 'high', Killing everything, discovering all treasures and maps, to help those that really need it, then at the end, giving some sort of token, like the commendation system, so that you can exchange it with awesome vanity gear.
You go in: you know exactly why you are there. No majority wins, everyone's on the same page.
For Myth, they can devise some other ways to get them. Hope Gold *ahem* will give some ^^
Hopefully one day, everyone will be happy playing this nice game..
Last edited by KingOfAbyss; 06-21-2014 at 12:47 AM.
This.
I took 3 months out to emigrate, and at the point of leaving, the average wait time for whichever story instance wasn't chain running flavour of the month, (Prae vs Cent arguments over efficiency farming, remember these?) or anything that wasn't WP or AK was well over 30 mins. Some story instances *just didn't happen* at all.
I get back and haven't waited for more than 5 mins for anything.
OP, just watch them in the inn, seriously. You have *no idea* how bad things were before the current situation. Be thankful you're getting a free ticket through, tbh, or find a group of likeminded people and run it premade. That may sound harsh, but the difference is stark. The game model wasn't working before, it is now. Would you read a book that you never get to finish?
This.
I took 3 months out to emigrate, and at the point of leaving, the average wait time for whichever story instance wasn't chain running flavour of the month, (Prae vs Cent arguments over efficiency farming, remember these?) or anything that wasn't WP or AK was well over 30 mins. Some story instances *just didn't happen* at all.
I get back and haven't waited for more than 5 mins for anything.
OP, just watch them in the inn, seriously. You have *no idea* how bad things were before the current situation. Be thankful you're getting a free ticket through, tbh, or find a group of likeminded people and run it premade. That may sound harsh, but the difference is stark. The game model wasn't working before, it is now. Would you read a book that you never get to finish?
I'm actually somewhat curious to hear more about what the situation was, because this is the first post I've seen on the subject that wasn't "waah, I'm a dumb baby who hates fun because I've been grinding for too long and forgot what that is so I gotta go fast fast fast".
(there may have been other similarly reasonable posts but I am not going to dig through this thread, of all threads)
Are you talking about things prior to there being a separate queue for story dungeons? Or was there really, truly a skew in favor of one over the other (for the sake of speed, presumably) so incredibly stark that everyone was selecting it specifically and the DF just never procced the other?
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