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  1. #1
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by AnaviAnael View Post
    I'm with Molly here. What you seem to forget is that the servers are in Japan, and thus there's a lag between what happens ingame and what we see onscreen. It may only be a second or two, but it'd be enough to wipe a tank/party/ally under the Tera system.

    On top of the server lag, there's also good, old fashioned crappy ISP lag. Imagine how many people would die and respond with, "Sorry guys, didn't see the attack. Lag."
    NA players who play on the Korea-only servers for Tera have little issues with lag (relative to what one might expect at first). It operates a lot like a FPS, and being based on the Unreal Engine 3, I assume it is optimized in a lot of ways for responsiveness. The main problem with FF14's lag lies not in the server distance, but rather the unopitmized game itself that relies to heavily on server-side checks.

    Whenever the FF14 devs mention "fixing the server issues" it is always in the context of repairing the netcode, optimizing the servers, etc, and not about implementing regional servers.
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  2. #2
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Rentahamster View Post
    NA players who play on the Korea-only servers for Tera have little issues with lag (relative to what one might expect at first). It operates a lot like a FPS, and being based on the Unreal Engine 3, I assume it is optimized in a lot of ways for responsiveness. The main problem with FF14's lag lies not in the server distance, but rather the unopitmized game itself that relies to heavily on server-side checks.

    Whenever the FF14 devs mention "fixing the server issues" it is always in the context of repairing the netcode, optimizing the servers, etc, and not about implementing regional servers.
    While true, there is still a noticeable difference in performance from people outside of korea playing versus those in korea playing. It's not horrible to the point of unplayable, you'll just have to deal with and get used to being less accurate and responsive than your korean others.
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  3. #3
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Jennestia View Post
    While true, there is still a noticeable difference in performance from people outside of korea playing versus those in korea playing. It's not horrible to the point of unplayable, you'll just have to deal with and get used to being less accurate and responsive than your korean others.
    Right, and it's not as bad as one might initially suspect. I was just trying to point out that this:

    Quote Originally Posted by AnaviAnael View Post
    What you seem to forget is that the servers are in Japan, and thus there's a lag between what happens ingame and what we see onscreen. It may only be a second or two, but it'd be enough to wipe a tank/party/ally under the Tera system.

    is not a major issue for NA players.
    (0)
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