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  1. #1
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    DIP, DUCK, DIVE, DODGE!

    I find the battle system kinda outdated and would look even more obviously outdated once people get a taste of Tera and maybe Phantasy Star Online 2. Auto attack was so 10 years ago with ffxi, and it's great, and we might get jump, but that's a much older basic move. The current battle system along with ffxi's battle sytem, people stood around in one place until the mob was dead. The most mobile person would be the puller, or the thief that have to setup sneak/trick attack. FFXI had its bits that were exciting such as kiting the angels in divine might, or running away from Kirin. It truly felt like you were in a real battle with real monsters, this was a time before zerging was invented btw.

    Point is, you really shouldn't stand still against mobs that can crush you like an ant. Take for example the Great Buffalo NM, tanks just stand in front of it, healers take a few steps back because they know they can get one shotted, damage dealers just attack it without disregard for skills. Wouldn't it be great if the Great Buffalo chased everyone across the entire map, even in the camps, and a tank can get one shotted easily if they don't dodge at the exact time it does a weaponskill or a spell?

    We need a sense of danger in this game, stop zerging all battles, stop being so stationary, and showcase some real skills that require split second timing. Yoshida said it himself in a famitsu interview translated by Reinhart, something like the best feeling is when you finish a battle and you do not get hit. I am proposing the addition of a dodge button to dodge left or right, and yes, you can work this around even with the controller, there are some functions that I could careless to be mapped on the controller, like emotes, map, camera mode, screenshot. What if, you were a damage dealer, and the Great Buffalo does the body slam and if you do not dodge on time, you are dead, just splat dead. Or, if you're really good, even as a tank, you can dodge almost everything and never get hit. That will make battles more difficult, more chaotic, and much more memorable and epic. Attacks that require certain conditions such as blindside can still be done, but this time with a lot more skill, communication, timing, and strategy. For example, during Kirin battle, a tank will have to stop from kiting for 2-3 seconds so damage dealers can setup weapon skillchains and magic bursts, otherwise it may never die if the party never perfects the strategy.

    Seriously, watch a video of Tera with the player running in circles around the mob, trying to dodge, or the tanks actually line up spartan style to create a wall to protect the mages that stand behind them, and you will see how pale and boring the current battle system is, even with the addition of auto attack. Watch the upcoming trailer of phantasy star online 2 with being able to fight in midair. I'd say DC Universe online, but meh. If you think the game is in trouble now, it will be even more in trouble when the true next generation MMORPG's come out, even when it is considered "fixed".
    (17)

  2. #2
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Jun 2011
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    San d'Oria
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    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Short version: Tera combat good.
    (11)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  3. #3
    Player
    Murugan's Avatar
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    Jul 2011
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    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    What really is the difference between "dodging" out of the way and having to use an ability as a tank at just the right time in order to not be instantly killed by a special attack, as is standard in these types of games?

    Didn't people say the same thing about AoC's "awesome" dynamic combat system? I wasn't that impressed.
    (1)

  4. #4
    Player
    Spuffin's Avatar
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    Mar 2011
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    Gridania
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    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Yeah dude, TERA seems right up your alley... and mine as well ^^
    (4)

  5. #5
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
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    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    FF13 Lightning....

    Slash, Slash, Stab, Jump Slash, Back Flip!!


    that's more fun

    voice over is need too
    (8)

  6. #6
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    if it's for a good combat system i'd rather play some action mmo.
    Monster Hunter or Dragons Nest do it way better then any MMO i currently know.
    i was actually looking forward to Tera, but when it came out i had fun with the combat system for like 2 hours, but got bored of the game itself rather quickly.
    i'm fine with a game that delivers in more ways then just a good combat system.
    if everyone would only play a game for it's combat system, FFXI would have never made it to the year 2011 XD
    (7)

  7. #7
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    Quote Originally Posted by Murugan View Post
    What really is the difference between "dodging" out of the way and having to use an ability as a tank at just the right time in order to not be instantly killed by a special attack, as is standard in these types of games?

    Didn't people say the same thing about AoC's "awesome" dynamic combat system? I wasn't that impressed.
    Think of the rank 46 storyline mission, you see that garlean machine with the laser firing a beam towards you, now what if you can dodge and roll to the side to avoid it vs. say using featherfoot? Which do you think looks more exciting?
    (0)

  8. #8
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    Quote Originally Posted by Evangela View Post
    FF13 Lightning....

    Slash, Slash, Stab, Jump Slash, Back Flip!!


    that's more fun

    voice over is need too
    This would be good too, now add some timing to that so other party members can do a combo with you, and you got one hell of a game.
    (1)

  9. #9
    Player
    Molly_Millions's Avatar
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    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    One problem with this idea; lag. It won't work withe the current UI.
    (12)
    Last edited by Molly_Millions; 07-08-2011 at 09:45 PM.

  10. #10
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    Quote Originally Posted by Black_Rose View Post
    if it's for a good combat system i'd rather play some action mmo.
    Monster Hunter or Dragons Nest do it way better then any MMO i currently know.
    i was actually looking forward to Tera, but when it came out i had fun with the combat system for like 2 hours, but got bored of the game itself rather quickly.
    i'm fine with a game that delivers in more ways then just a good combat system.
    if everyone would only play a game for it's combat system, FFXI would have never made it to the year 2011 XD
    Why do you have to be absolute? This game obviously need more revamps other than the combat system. FFXI is great and it offered a way for people to come up with strategies, and when it all came together, it gave you satisfaction and pleasant memories that you'll remember to this day that's why it lasted so long, but ffxi is old and will easily be outshined with the next generation of MMORPG's that are coming very soon. It needs to evolve to more than just auto attack. It needs to be faster, flashier, exciting, and more dangerous. I'd say the flashiest it could get is the useless arrow helix move that doesn't hit. Do you remember how amazing it was when you first performed light and darkness skillchain? Even in regular exp parties, you get the occasional epic links and agro that took some heroic effort to survive thru it. We need that sense of danger back.
    (0)

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