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  1. #11
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    Quote Originally Posted by Molly_Millions View Post
    One problem with this idea; lag. It won't work withe the current UI.
    Yeah, they need to make the engine a whole lot more efficient and use less resources. FFXIV actually has a much higher minimum system requirements than Tera. FFXIV needs 9800 gt, Tera only needs 8800 gt, yet Tera looks just as good if not better in the graphics department, much faster, much flashier.
    (0)

  2. #12
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    Well, think how exciting it would be when Ninjas come in the game, to be able to dodge left and right. Move like Taki from Soul Calibur. I know Ninjas and Samurais will be in this game, it's a Japanese game after all, and just like in ffxi, very overpowered jobs.
    (0)

  3. #13
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    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    Yuki Ynagi
    World
    Ragnarok
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    Pugilist Lv 90
    Yeah yeah, tera flashy ecc. Too bad: the game sucks. It already lost half subscriptions, EVEN with a cool action sistem.
    (2)

  4. #14
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    You forgot the first D, Dodge!

    Back when the game was first announced, I was sort of expecting a different battle system from FFXI. Why they never went this other route, we might never get to hear about.
    (0)

  5. #15
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
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    Character
    Evangela Monterossa
    World
    Balmung
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    Ninja Lv 90
    I bet FFXI players will not ok with these ideas
    (0)

  6. #16
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    rubina's Avatar
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    Mar 2011
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    Character
    Ruby Manastorm
    World
    Adamantoise
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    Conjurer Lv 50
    A much better read after blocking the OP's over-sized tagline.
    (0)

  7. #17
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    well, i didn't want to be absolute.
    all i really wanted to say is, SE has tried something different with FFXIV's combat system.
    but apperatly the idea was better on paper then ingame it seems.
    now they're changing back to a more basic, but also more easy to balance combat system.
    i think that choice isn't poor and lazy, they just want their players to enjoy it, and apperantly not make them wait another year to get something that "might have worked"

    surely they could go trying and adding dodging and sliding under the enemies to hit their jewels, but that would need a whole rework on the current battle system.
    you can't expect them to do that now, 10 months after the release, 10 months without a subscription fee.
    just let them do their thing now, which will be similar to FFXI's combat system, but which they have experience in, and hopefully know what they do this time around.

    they tried, they failed, back to the roots!

    trust me, i'd like to have a more hasty and interesting combat system aswell, but i'm way to worried that it would flop again!
    and everyone knows that this game won't survive another huge flop
    (2)

  8. #18
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    Quote Originally Posted by Dyne View Post
    I find the battle system kinda outdated and would look even more obviously outdated once people get a taste of Tera and maybe Phantasy Star Online 2. Auto attack was so 10 years ago with ffxi, and it's great, and we might get jump, but that's a much older basic move. The current battle system along with ffxi's battle sytem, people stood around in one place until the mob was dead. The most mobile person would be the puller, or the thief that have to setup sneak/trick attack. FFXI had its bits that were exciting such as kiting the angels in divine might, or running away from Kirin. It truly felt like you were in a real battle with real monsters, this was a time before zerging was invented btw.

    Point is, you really shouldn't stand still against mobs that can crush you like an ant. Take for example the Great Buffalo NM, tanks just stand in front of it, healers take a few steps back because they know they can get one shotted, damage dealers just attack it without disregard for skills. Wouldn't it be great if the Great Buffalo chased everyone across the entire map, even in the camps, and a tank can get one shotted easily if they don't dodge at the exact time it does a weaponskill or a spell?

    We need a sense of danger in this game, stop zerging all battles, stop being so stationary, and showcase some real skills that require split second timing. Yoshida said it himself in a famitsu interview translated by Reinhart, something like the best feeling is when you finish a battle and you do not get hit. I am proposing the addition of a dodge button to dodge left or right, and yes, you can work this around even with the controller, there are some functions that I could careless to be mapped on the controller, like emotes, map, camera mode, screenshot. What if, you were a damage dealer, and the Great Buffalo does the body slam and if you do not dodge on time, you are dead, just splat dead. Or, if you're really good, even as a tank, you can dodge almost everything and never get hit. That will make battles more difficult, more chaotic, and much more memorable and epic. Attacks that require certain conditions such as blindside can still be done, but this time with a lot more skill, communication, timing, and strategy. For example, during Kirin battle, a tank will have to stop from kiting for 2-3 seconds so damage dealers can setup weapon skillchains and magic bursts, otherwise it may never die if the party never perfects the strategy.

    Seriously, watch a video of Tera with the player running in circles around the mob, trying to dodge, or the tanks actually line up spartan style to create a wall to protect the mages that stand behind them, and you will see how pale and boring the current battle system is, even with the addition of auto attack. Watch the upcoming trailer of phantasy star online 2 with being able to fight in midair. I'd say DC Universe online, but meh. If you think the game is in trouble now, it will be even more in trouble when the true next generation MMORPG's come out, even when it is considered "fixed".

    LINK TO VIDEO PLEASE.
    (0)

  9. #19
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Short version: Tera combat good.
    Combat good -- game bad. lol.
    (4)

  10. #20
    Player Wolfie's Avatar
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    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Short version of why this won't be done: the game's combat engine doesn't allow for this at all and it would require a complete re-write. It would take them another 1-2 years to get this done at their pace.

    But it would be awesome nonetheless.
    (0)

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