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  1. #11
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    sub job = balance and 'win'


    for anyone who wants to argue about 'being a different mmo, and not following it's predecessor'

    Yoshi-p had an interview just a couple days ago and a clear excerpt read:

    "Then once you get past that first step of getting into the world, you realize that there is just so much to do. There's a lot of content, it's not ending, there's all this stuff do to. And also, it's a real Final Fantasy game--it's not just some game--it has that Final Fantasy Flavor."
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    If you all want to hear a really good concept, go to General Disscussion Forum's and read about "[dev1033] Class name changes -> Specialization/Talent Trees Into Classic FF Classes"

    Kuroki has a really good suggestion about how to create a class system. It has some potential.

    Just in case you're too lazy to scroll back I've included the webpage below.

    http://forum.square-enix.com/ffxiv/t...sic-FF-Classes
    (0)

  3. #13
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I love the current system. FFXI no more, please!

    People is like a bird that born in a cage here. FFXIV gave players freedom to play the way they want, and still they prefer to be under tremendous gameplay restrictions like was in FFXI. This is not FFXI-2 (and hopefully never will be)...accept the freedom the game give to players, try and have fun! ^^
    (1)

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    212
    Quote Originally Posted by Lienn View Post
    I love the current system. FFXI no more, please!

    People is like a bird that born in a cage here. FFXIV gave players freedom to play the way they want, and still they prefer to be under tremendous gameplay restrictions like was in FFXI. This is not FFXI-2 (and hopefully never will be)...accept the freedom the game give to players, try and have fun! ^^
    A lot of us have tried to enjoy this "freedom" and find it bland and tasteless. Thats why you see posts about wanting to change it.
    (1)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    23
    I agree with MysteryG. The system is fine. It just need limitations. Sure there are a few abilities here and there that are class specific, but not enough to make classes unique.

    I personally, as stated in a previous post, think that only certain buffs should be cross classed and no Weaponskills at all. It really makes no sense for a Gladiator to be able to use Archer Weaponskills unless its with throwing daggers... and who uses those? :P
    (0)

  6. #16
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    No thanks, I like the ability to mix and match as I see fit. No need to go the Rift route. Armoury system is fine, just needs some twicks
    (1)

  7. #17
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I would like to see job/sub job system again, but lots of things may be changed too.

    In another way, I don't dislike the current system, but it need A LOT of changes too.
    (1)
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  8. #18
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    I made a comment last night about this.

    I love the armory system and don't want to see it pigeon-holed into strict class roles again.

    What I would like to see though is a FF: Tactics style system added. The big problem right now is that you can equip any skill on any class, taking away part of the uniqueness. In Tactics, you could learn any skill you wanted, but certain classes could only equip certain types of skills (with the exception of Squire I believe). They should do this with FFXIV.

    For example: Cure could be equipped by any class. However, Cure II+ could only be equipped by Mage classes and Gladiator (to make a Paladin-type class or similar).
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    50
    The point of the main job / sub job system was that the main job had a defined set of abilities that gradually got better / more defining. Having a singular sub job added enough in way of customization, without breaking the game. Players had to pick and choose what abilities would be best suited for certain events.

    Example: /war was better at over all DoT. /thf was better at threat control.

    This system was great. It made each class feel unique, and then made them feel even better by just switching how the role was played. I simply don't understand why people like being able to take every ability from every job to make one character. If we don't have to give anything up, then it isn't really customizing. It's just adding another toy to the box.
    (1)

  10. #20
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Heartfire View Post
    I simply don't understand why people like being able to take every ability from every job to make one character. If we don't have to give anything up, then it isn't really customizing. It's just adding another toy to the box.
    No offense, but this just isn't the case. Even with the current system, you still are limited by your Ability points. You have to "give up" something and pick and choose, so it is customizing.

    Though I do a agree that the uniqueness is a little lost. That's why I suggest using the system from Tactics that limits what skills can be applied to which classes.
    (0)

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