Speak for yourself, the current system is fine, each job just needs more exclusive abilities, that give them a niche to fullfill within party play. There's no need to do away with the armory system just to give each job a specialized role. For example, speed surge and life surge are polearm-exclusive abilities, meaning that only lancers can use those skills. Likewise, arc has Quick nock, gla has heavy slash/stab, etc. you can make certain weapon skills job exclusives, i.e. skull sunder being able to be used by any job, but skull sunder II being mrd only, you could also add new job-exclusive traits, using mrd again as an example, you could have a trait that enhances steadfast, allowing it to activate faster, or a gla-exclusive trait that minimizes emnity loss when guarding. (think shield mastery)



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