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  1. #1
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Blitz0309 View Post
    A lot of us have tried to enjoy this "freedom" and find it bland and tasteless. Thats why you see posts about wanting to change it.
    Speak for yourself, the current system is fine, each job just needs more exclusive abilities, that give them a niche to fullfill within party play. There's no need to do away with the armory system just to give each job a specialized role. For example, speed surge and life surge are polearm-exclusive abilities, meaning that only lancers can use those skills. Likewise, arc has Quick nock, gla has heavy slash/stab, etc. you can make certain weapon skills job exclusives, i.e. skull sunder being able to be used by any job, but skull sunder II being mrd only, you could also add new job-exclusive traits, using mrd again as an example, you could have a trait that enhances steadfast, allowing it to activate faster, or a gla-exclusive trait that minimizes emnity loss when guarding. (think shield mastery)
    (0)
    Last edited by Vanguard319; 03-25-2011 at 12:31 PM.

  2. #2
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lienn View Post
    I love the current system. FFXI no more, please!

    People is like a bird that born in a cage here. FFXIV gave players freedom to play the way they want, and still they prefer to be under tremendous gameplay restrictions like was in FFXI. This is not FFXI-2 (and hopefully never will be)...accept the freedom the game give to players, try and have fun! ^^
    ^this Without this freedom to play, FF has nothing to offer. Sadly, but if I search an old concept game, I can point my finger over 100 or more games.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  3. #3
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lienn View Post
    I love the current system. FFXI no more, please!

    People is like a bird that born in a cage here. FFXIV gave players freedom to play the way they want, and still they prefer to be under tremendous gameplay restrictions like was in FFXI. This is not FFXI-2 (and hopefully never will be)...accept the freedom the game give to players, try and have fun! ^^
    Yeah I agree with this one, sorry I havn't had a chance to read through all the posts, will do in second. To me, having this sort of freedom to customize your character to what you will it, is awesome. Have any of you never played The Elder Scrolls? I mean, being able to have a healer type, wielding a bow and arrow was awesome! I love that sort of freedom, and I am glad there is now an MMO that gives you that type of game play. Why would anyone want to change it? Just me I guess...and mybe a few others :P
    (0)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    23
    I agree with MysteryG. The system is fine. It just need limitations. Sure there are a few abilities here and there that are class specific, but not enough to make classes unique.

    I personally, as stated in a previous post, think that only certain buffs should be cross classed and no Weaponskills at all. It really makes no sense for a Gladiator to be able to use Archer Weaponskills unless its with throwing daggers... and who uses those? :P
    (0)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    No thanks, I like the ability to mix and match as I see fit. No need to go the Rift route. Armoury system is fine, just needs some twicks
    (1)

  6. #6
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I would like to see job/sub job system again, but lots of things may be changed too.

    In another way, I don't dislike the current system, but it need A LOT of changes too.
    (1)
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  7. #7
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    I made a comment last night about this.

    I love the armory system and don't want to see it pigeon-holed into strict class roles again.

    What I would like to see though is a FF: Tactics style system added. The big problem right now is that you can equip any skill on any class, taking away part of the uniqueness. In Tactics, you could learn any skill you wanted, but certain classes could only equip certain types of skills (with the exception of Squire I believe). They should do this with FFXIV.

    For example: Cure could be equipped by any class. However, Cure II+ could only be equipped by Mage classes and Gladiator (to make a Paladin-type class or similar).
    (0)

  8. #8
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kaedan View Post
    I made a comment last night about this.

    I love the armory system and don't want to see it pigeon-holed into strict class roles again.

    What I would like to see though is a FF: Tactics style system added. The big problem right now is that you can equip any skill on any class, taking away part of the uniqueness. In Tactics, you could learn any skill you wanted, but certain classes could only equip certain types of skills (with the exception of Squire I believe). They should do this with FFXIV.

    For example: Cure could be equipped by any class. However, Cure II+ could only be equipped by Mage classes and Gladiator (to make a Paladin-type class or similar).
    Which Final Fantasy Tactics games have you played? Definately not square enix ones... The tactics games are just like XI in which you choose a subjob.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    50
    The point of the main job / sub job system was that the main job had a defined set of abilities that gradually got better / more defining. Having a singular sub job added enough in way of customization, without breaking the game. Players had to pick and choose what abilities would be best suited for certain events.

    Example: /war was better at over all DoT. /thf was better at threat control.

    This system was great. It made each class feel unique, and then made them feel even better by just switching how the role was played. I simply don't understand why people like being able to take every ability from every job to make one character. If we don't have to give anything up, then it isn't really customizing. It's just adding another toy to the box.
    (1)

  10. #10
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Heartfire View Post
    I simply don't understand why people like being able to take every ability from every job to make one character. If we don't have to give anything up, then it isn't really customizing. It's just adding another toy to the box.
    No offense, but this just isn't the case. Even with the current system, you still are limited by your Ability points. You have to "give up" something and pick and choose, so it is customizing.

    Though I do a agree that the uniqueness is a little lost. That's why I suggest using the system from Tactics that limits what skills can be applied to which classes.
    (0)

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