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  1. #1
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quelling Strikes reduces enmity per action by 50%, I think, which is huge. You notice how useful it is on a comparably leveled tank. The thing is, Quelling Strikes is not the problem. Even if you held back, that's not the problem. Because of how powerful you are, one Fire 2 will be enough to put you on the near-tanking line. Quelling Strikes getting a buff is only putting a band-aid on the problem. The real problem is the runaway power of the higher level players versus the limited abilities of a new 50; the level discrepancy is becoming very wide now at level 50.

    Some dungeons may have a minimum item level to enter but none of them have a maximum and it's becoming like entering Sastasha with the stats of an unsynced level 40 with some of your members still at 15 for the "entry" level 50 dungeons. I suspect when we get our first level cap increase the dungeons are gonna be level synced at 50-53. That's going to change the dynamics of some of these dungeons (Brayflox.) and it will be easier for newer 50s. They may want to consider doing something similar in the meantime but people would have a coronary.
    (4)
    Last edited by Rhindas; 06-19-2014 at 05:15 AM.

  2. #2
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Rhindas View Post
    Quelling Strikes reduces enmity per action by 50%, I think, which is huge. You notice how useful it is on a comparably leveled tank. The thing is, Quelling Strikes is not the problem. Even if you held back, that's not the problem. Because of how powerful you are, one Fire 2 will be enough to put you on the near-tanking line. Quelling Strikes getting a buff is only putting a band-aid on the problem. The real problem is the runaway power of the higher level players versus the limited abilities of a new 50; the level discrepancy is becoming very wide now at level 50.

    Some dungeons may have a minimum item level to enter but none of them have a maximum and it's becoming like entering Sastasha with the stats of an unsynced level 40 with some of your members still at 15 for the "entry" level 50 dungeons. I suspect when we get our first level cap increase the dungeons are gonna be level synced at 50-53. That's going to change the dynamics of some of these dungeons (Brayflox.) and it will be easier for newer 50s. They may want to consider doing something similar in the meantime but people would have a coronary.
    Well said.
    (0)

  3. #3
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Updated my suggestions on OP.
    (0)
    Last edited by RegnumMagik; 06-20-2014 at 11:30 AM.