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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Giving the ability a shorter cooldown sounds appropriate. Quelling Strikes is typically only useful at one time: the very start of a fight. Tank enmity generation in this game is frankly ridiculous; a couple of enmity rotations and the mob is your friend for life, no matter what the DDs do to it. If a BRD or BLM is going to pull hate it will pretty much always be at the start of the fight while the tank is still gathering a group of mobs together and hasn't had a chance to establish firm enmity on all of them. Giving Quelling Strikes a cooldown that allows them to use it once per battle is appropriate.

    In the case of bosses, Quelling Strikes is pretty much pointless after the first minute so it's not as though letting them have Quelling Strikes again will make a lick of difference. Again, no opportunity for abuse.
    (0)

  2. #2
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    You're a DPS class. You're job is not just to "kill kill kill ASAP", it's also to CONTROL your DPS.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  3. #3
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    There is a fine line between an intelligent tank that holds back the group, and a bad tank that holds back the group.

    If you find a decently geared tank that is correctly dishing out threat, and (while using quelling strikes) you still consistently pull off them, then it could use a buff. Excluding the region where item level syncing does not come into play (a fresh 50 tank vs i100 dps) I don't believe this is actually an issue. And the exclusion should actually be addressed with syncing level 50 dungeons to alleviate that difference rather then buffing an ability that effects all content.

    Quelling shot is fine, the issue exists but it needs a less reckless solution to the problem. It's not interesting game play when dps have an ability that will literally make threat management a joke.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  4. #4
    Player
    Nana_Balthazar's Avatar
    Join Date
    Mar 2014
    Posts
    36
    Character
    Nana Balthazar
    World
    Ragnarok
    Main Class
    Marauder Lv 45
    The problem is vertical progression...
    ... again.

    Since the only purpose of equipments in this game is to become individually more powerful, it creates this kind of situation where fresh 50 may feel like a burden to high ilevel players.
    Instead, equipments should precisely be the tool to avoid this ; to allow new players and veterans to play together by choosing wisely their equipments.

    Stuff with enmity+/- bonus would allow powerful DD to play normally (instead of stopping playing, as absurdly suggested above).
    Weapons inflicting debuff as additional effect (decreasing enemy's defense or attack)
    Or equipments with bonus to ability, like "Increase Quelling Strikes duration".

    All these equipments may be slightly weaker than the current equipments, in term of raw power (strength+, vitality+, etc.), but, having bonus that are profitable to the whole party, it would diminish the disparities between players of different ilevel.
    (1)

  5. #5
    Player
    Schaeffa's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Oliver Beelzie
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Something does need to be done to lessen the ilevel gap in the level 50 dungeons. I just ran AK and the WAR with Defiance had only 200–300 HP more than the BLM. Honestly, I love being paired with new people since you sort of feel that accomplishment with them when they manage to down a boss for the first time, but it makes healing super odd when I DoT something in Cleric Stance and steal the hate from the tank.
    I would personally like to see an ilevel sync for Duty Finder dungeons. Would probably help with that first boss in Pharos, too, since if you DPS the boss too quick, the adds come too fast.
    (0)

  6. #6
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    This isn't mostly directed to people that can't hold aggro because they're bad (because that's easily fixable). There's newer tanks that is actually doing the best of their ability and still lose aggro (because they're undergeared).

    Quote Originally Posted by Morzy View Post
    You're a DPS class. You're job is not just to "kill kill kill ASAP", it's also to CONTROL your DPS.
    There's nothing that's saying DPS should be killing things ASAP. But it's boring to hold back in every mob pulls, and even bosses for the entire dungeon duration.
    Do note there's a huge gap from the entry requirement of all 4 man dungeons and our current highest item level. (i55 vs i111)

    Quote Originally Posted by Kimikryo View Post
    Quelling strikes itself needs no "buff" like increased duration. Its recast needs to be shortened.
    I like that idea, I'll add it to OP.
    (0)
    Last edited by RegnumMagik; 06-21-2014 at 03:55 AM.

  7. #7
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by RegnumMagik View Post
    There's nothing that's saying DPS should be killing things ASAP. But it's boring to hold back in every mob pulls, and even bosses for the entire dungeon duration.
    Do note there's a huge gap from the entry requirement of all 4 man dungeons and our current highest item level. (i55 vs i111)
    So what if it's boring? That's what patience is for, if you aren't patient enough to slow down and smell the corpses then maybe you shouldn't be doing low or high level Roulettes. You could alleviate the boredom by, I don't know, giving pointers to the new people on what to expect in future dungeons, or how to improve their enmity management, or what gear they should upgrade to. You know, be a helpful person. This is an MMO, not a single player RPG.
    (0)

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