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  1. #1
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70

    Please buff Quelling Strikes

    This can be biased, but I don't think I'm speaking for just myself.

    Now, I personally don't mind new players. It's always a good feeling to teach people that's willing to learn the mechanics. However, the one thing that bothers me is the ilvl.
    Tanks that are usually fresh makes it really un-enjoyable for me. Having to stop dpsing every 2 - 3 cast/not using procs at all is troublesome. Keep in mind this is WITH
    Quelling Strikes.

    This wasn't as noticeable back when the highest ilvl being 91. But now we have 110 gear, things are just much more difficult.

    And let's be real, 15 seconds duration and 2 minute cooldown is like nothing. I think the best approach would be to increase it to 30 seconds with the same cooldown.

    Keep in mind this is just a perspective of an i98 BLM. What are you guys thought on it?

    Edit: Updating my suggestions:

    1. Extend Quelling Strikes duration to 30 seconds.
    2. Make an ilvl sync to 90 for Duty Finder/Roulette 4-man dungeons. (Doesn't apply for Party Finers/Pre-made parties)
    3. Match people to similar ilvl (10 levels difference at max) - Although I don't personally like this one too much due to our current df system.
    4.
    Quote Originally Posted by Kimikryo View Post
    Quelling strikes itself needs no "buff" like increased duration. Its recast needs to be shortened.
    This is all I can think of for now.
    (6)
    Last edited by RegnumMagik; 06-21-2014 at 03:56 AM.

  2. #2
    Player
    Laifon's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Laifon Covey
    World
    Odin
    Main Class
    Gladiator Lv 52
    I don't understand the link between the new tanks and the buff of a skill.. :S
    (0)

  3. #3
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Laifon View Post
    I don't understand the link between the new tanks and the buff of a skill.. :S
    My point is that it's too easy to pull off tanks that aren't decently gear. And as ilvl of the DPS progress, even Quelling Strikes isn't enough to reduce the enmity that are being dished out by DPS.
    (1)

  4. #4
    Player
    Laifon's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Laifon Covey
    World
    Odin
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by RegnumMagik View Post
    My point is that it's too easy to pull off tanks that aren't decently gear. And as ilvl of the DPS progress, even Quelling Strikes isn't enough to reduce the enmity that are being dished out by DPS.
    Ooh, like that.
    Well, tanking isn't really hard in this game, even with the ilvl diff. I don't think it's a smart move to buff a skill based on ''new'' tanks.
    This would ease up the aggro holding for tanks even more.
    (0)

  5. #5
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quelling Strikes reduces enmity per action by 50%, I think, which is huge. You notice how useful it is on a comparably leveled tank. The thing is, Quelling Strikes is not the problem. Even if you held back, that's not the problem. Because of how powerful you are, one Fire 2 will be enough to put you on the near-tanking line. Quelling Strikes getting a buff is only putting a band-aid on the problem. The real problem is the runaway power of the higher level players versus the limited abilities of a new 50; the level discrepancy is becoming very wide now at level 50.

    Some dungeons may have a minimum item level to enter but none of them have a maximum and it's becoming like entering Sastasha with the stats of an unsynced level 40 with some of your members still at 15 for the "entry" level 50 dungeons. I suspect when we get our first level cap increase the dungeons are gonna be level synced at 50-53. That's going to change the dynamics of some of these dungeons (Brayflox.) and it will be easier for newer 50s. They may want to consider doing something similar in the meantime but people would have a coronary.
    (4)
    Last edited by Rhindas; 06-19-2014 at 05:15 AM.

  6. #6
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    >.> The real problem is the stupidly high amount of blm / brds who don't use quelling :/ I see maybe 2/10 brd/blm (me included) actually using quelling, the other 8 just go crazy on stuff before the tank has hate. What's worse is when you notice a blm doesn't have brd high enough for it, so you decide to give them advice for them to get quelling. Months later, end up in the same pt with them...no quelling still.
    (9)

  7. #7
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Rhindas View Post
    Quelling Strikes reduces enmity per action by 50%, I think, which is huge. You notice how useful it is on a comparably leveled tank. The thing is, Quelling Strikes is not the problem. Even if you held back, that's not the problem. Because of how powerful you are, one Fire 2 will be enough to put you on the near-tanking line. Quelling Strikes getting a buff is only putting a band-aid on the problem. The real problem is the runaway power of the higher level players versus the limited abilities of a new 50; the level discrepancy is becoming very wide now at level 50.

    Some dungeons may have a minimum item level to enter but none of them have a maximum and it's becoming like entering Sastasha with the stats of an unsynced level 40 with some of your members still at 15 for the "entry" level 50 dungeons. I suspect when we get our first level cap increase the dungeons are gonna be level synced at 50-53. That's going to change the dynamics of some of these dungeons (Brayflox.) and it will be easier for newer 50s. They may want to consider doing something similar in the meantime but people would have a coronary.
    Well said.
    (0)

  8. #8
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Updated my suggestions on OP.
    (0)
    Last edited by RegnumMagik; 06-20-2014 at 11:30 AM.

  9. #9
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    I dunno, I think if you're strong enough to pull aggro with quelling strike from an i50 tank, I think you'd be strong enough to kill it without making it hard for you healer.
    (4)

  10. #10
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Be glad you even have access to Quelling Strikes. The only way a MNK can drop enmity is to die. There's no way for undergeared tanks to keep aggro over me ;_;
    (0)

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