May I ask why it's so important for you for Rogue damage to be based on DEX ?
What will it do that STR can't ?


May I ask why it's so important for you for Rogue damage to be based on DEX ?
What will it do that STR can't ?
DEX isnt the only damamge modifier for Theif in FF11, DEX is the main modifier for Sneak Attack/Trick Attack combo. Theif still requires decent amount of STR as damage modifier.
Those who claims Rogues is going to be DEX by use FF11 Theif as reference simply are just confused. With FF14's combat system, it is highly unlikely that SATA will find its way back into the game.



There would be a functional difference where lotting DEX and STR accessories would be concerned.
I don't care too much really, but some of these replies here make me want it to be DEX just so they can understand when Yoshi said "keep your melee gear for ninja" THAT GEAR ALSO HAS DEX ON IT SO IT'S NOT A WAY TO DISPROVE THE POSSIBILITY.
Edit: for the record, I think it'll probably end up STR; I just hate when people use bad arguments as their proof.
Last edited by Alistaire; 06-18-2014 at 01:00 PM.



STR: Strength and Power through physical prowess, which would include "throwing things as hard as you can at the enemy".There would be a functional difference where lotting DEX and STR accessories would be concerned.
I don't care too much really, but some of these replies here make me want it to be DEX just so they can understand when Yoshi said "keep your melee gear for ninja" THAT GEAR ALSO HAS DEX ON IT SO IT'S NOT A WAY TO DISPROVE THE POSSIBILITY.
Edit: for the record, I think it'll probably end up STR; I just hate when people use bad arguments as their proof.
DEX: Dexterity and Finesse through Agility and Alacrity, which would include "striking with a weapon at an enemy's weak spot to cause maximum damage while moving around one's environment"
I thought that was self-explanatory, to be honest. In that respect, a ninja would require that agility and alacrity to find the enemy's weak spot because they're not really known for their brute force. But if they end up using STR instead of DEX, I don't see how I should care.



Yeah it's all self-explanatory until you consider the fact it'll be the way they want it to be, and various games, SE and otherwise, have dexterity-related damage involved, and that no argument that can be made about anything that's been said so far can be considered conclusive.STR: Strength and Power through physical prowess, which would include "throwing things as hard as you can at the enemy".
DEX: Dexterity and Finesse through Agility and Alacrity, which would include "striking with a weapon at an enemy's weak spot to cause maximum damage while moving around one's environment"
I thought that was self-explanatory, to be honest. In that respect, a ninja would require that agility and alacrity to find the enemy's weak spot because they're not really known for their brute force. But if they end up using STR instead of DEX, I don't see how I should care.


so, dex mnk/drg? why would dex based damage be exclusive to ninja? any job might want to be dex based for speed/agility/critSTR: Strength and Power through physical prowess, which would include "throwing things as hard as you can at the enemy".
DEX: Dexterity and Finesse through Agility and Alacrity, which would include "striking with a weapon at an enemy's weak spot to cause maximum damage while moving around one's environment"
I thought that was self-explanatory, to be honest. In that respect, a ninja would require that agility and alacrity to find the enemy's weak spot because they're not really known for their brute force. But if they end up using STR instead of DEX, I don't see how I should care.
mnk is really agile and dextrous also, so i see no reason why mnk wouldn't also use dex in that case...it doesn't, and neither will ninja...
unfortunately dex doesn't even increase crit/speed/agility, IN THIS GAME. so crit based damage, from dex, makes no sense...IN THIS GAME; unless they add crit rate and crit damage modifiers to dex.
and what if the str based job crits something? that would overshadow ninja crits...making ninja crits shitty...cause you know, mnk is str job, and can also get high crit/speed.


http://xivdb.com/?item/3168/Veteran%27s-ActonThere would be a functional difference where lotting DEX and STR accessories would be concerned.
I don't care too much really, but some of these replies here make me want it to be DEX just so they can understand when Yoshi said "keep your melee gear for ninja" THAT GEAR ALSO HAS DEX ON IT SO IT'S NOT A WAY TO DISPROVE THE POSSIBILITY.
Edit: for the record, I think it'll probably end up STR; I just hate when people use bad arguments as their proof.
http://xivdb.com/?item/6292/Peltast-Acton
http://xivdb.com/?item/6711/War-Harness
http://xivdb.com/?item/7457/Fistfighter%27s-Jackcoat
http://xivdb.com/?item/3258/Gryphonskin-Jerkin
http://xivdb.com/?item/3251/Darklight-Cuirass
http://xivdb.com/?item/7451/Hussar%27s-Jackcoat
http://xivdb.com/?item/3268/Fuma-Koromo
http://xivdb.com/?item/7493/Saurian-Shirt-of-Striking
http://xivdb.com/?item/7179/High-All...ss-of-Striking
http://xivdb.com/?item/7173/High-All...ass-of-Maiming
Yeah, tons of DEX...



Did you even read Yoshi's quote? it was for levelling.http://xivdb.com/?item/3168/Veteran%27s-Acton
http://xivdb.com/?item/6292/Peltast-Acton
http://xivdb.com/?item/6711/War-Harness
http://xivdb.com/?item/7457/Fistfighter%27s-Jackcoat
http://xivdb.com/?item/3258/Gryphonskin-Jerkin
http://xivdb.com/?item/3251/Darklight-Cuirass
http://xivdb.com/?item/7451/Hussar%27s-Jackcoat
http://xivdb.com/?item/3268/Fuma-Koromo
http://xivdb.com/?item/7493/Saurian-Shirt-of-Striking
http://xivdb.com/?item/7179/High-All...ss-of-Striking
http://xivdb.com/?item/7173/High-All...ass-of-Maiming
Yeah, tons of DEX...
It's funny; all that work item-linking and you entirely missed the point.
Last edited by Alistaire; 06-18-2014 at 01:37 PM.


"Massively: Any chance we can find out about what equipment Rogues/Ninjas will wear so we can prepare ahead of time?
Naoki Yoshida, producer: First off, because the class is going to be a melee DPS-type class, that gear that you have for other melee DPS classes and jobs is probably something that you'll want to hold on to. On the other hand, weapons are all going to be new because it's going to be a special type -- the dual wield. While you can use existing gear, the weapons will be all new and players can have fun collecting them. As for the special and Primal weapons, there will be rogue and ninja versions."
Source
Strange, there's no "leveling" in the quote. So actually, Kiroh read it perfectly.
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