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  1. #1
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    You realize that there will be other ranged classes besides Archer and Bard, right?
    So wording it like it's "bow only" would honestly be misleading and conflicting.
    (1)

  2. #2
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RygaenYuui View Post
    You realize that there will be other ranged classes besides Archer and Bard, right?
    So wording it like it's "bow only" would honestly be misleading and conflicting.
    That's why there's a distinction between "melee" and "ranged", and also between "physical" and "magical".
    (0)

  3. #3
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by TheCurls View Post
    That's why there's a distinction between "melee" and "ranged", and also between "physical" and "magical".
    Indeed, and Japanese RPG makers are no stranger to those distinctions as well. This includes Square.
    (1)

  4. #4
    Player
    MartaDemireux's Avatar
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    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RygaenYuui View Post
    You realize that there will be other ranged classes besides Archer and Bard, right?
    So wording it like it's "bow only" would honestly be misleading and conflicting.
    Yes, the tool-tip would have to be edited when new weapon types (classes) are added in. It's really not much work and could be hotfixed in. It's less work to hotfix those tool-tips than it is to go through and specify on each ranged attack on a melee class is based on STR.

    Quote Originally Posted by kiraan View Post
    You have to see this as a whole and not a per ability basis.

    STR is for melee physical damage class/job
    DEX is for ranged physical damage class/job
    The point is that DEX says it affects ranged attack damage and there are abilities (including future abilities not yet added) which are ranged attacks and not affected by DEX. It's a consistency issue. Specifying that it enhances ranged attack damage when all it does is specify the Attack Power stat for bows is misleading. All physical attacks base their damage on Attack Power. Attack Power is derived from a stat, either DEX or STR, depending on the weapon. To label physical abilities as ranged attacks and have them scale off STR contradicts their current tool-tip.

    Yoshi has said already that Rogue/Ninja will use melee DPS gear though because of their current stat wording even though it makes worlds more sense for them to be DEX based from an archetypal standpoint. If they simply change the wording they can add twinblades to DEX. The same goes for future classes such as Fencer. Fencer's have always relied on their dexterity/finesse and not on their brute strength. We can then apply this to all future possible weapon types which are physical damage but would normally use DEX instead of STR but under the current wording would need to use STR.

    As I said, this request changes absolutely nothing about the current gameplay and its mechanics. It just changes the wording to reflect what the actual case is.
    (2)
    Last edited by MartaDemireux; 06-17-2014 at 01:54 PM.

  5. #5
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    I kind of understand that you want the tooltip to be a bit clearer, as in it should state what is the primary power stat for a job.

    I can't understand why you want to twist the already in game system, so other "melee" job use DEX as their primary power stat instead of STR.
    (0)

  6. #6
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by kiraan View Post
    I kind of understand that you want the tooltip to be a bit clearer, as in it should state what is the primary power stat for a job.

    I can't understand why you want to twist the already in game system, so other "melee" job use DEX as their primary power stat instead of STR.
    It's because in more traditional RPGs, a rogue type would be based around DEX, not STR. ie they do damage by being dexterous and hitting vital points more easily. But not all were like that.
    (3)

  7. #7
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ispano View Post
    It's because in more traditional RPGs, a rogue type would be based around DEX, not STR. ie they do damage by being dexterous and hitting vital points more easily. But not all were like that.
    The only time Rogue was in a Final Fantasy game is Final Fantasy XIV ARR. This is something new to the series to even have classes that then turn into jobs. So there is no set rule in play for the Rogue class. Also please remember that JRPG's are different than RPGs as well as the fact that this is a Japanese MMO (even though its international) not a RPG or American MMO.
    (0)

  8. #8
    Player
    ispano's Avatar
    Join Date
    Oct 2011
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    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by LoLo View Post
    The only time Rogue was in a Final Fantasy game is Final Fantasy XIV ARR. This is something new to the series to even have classes that then turn into jobs. So there is no set rule in play for the Rogue class. Also please remember that JRPG's are different than RPGs as well as the fact that this is a Japanese MMO (even though its international) not a RPG or American MMO.
    Rogue TYPE. TYPE. Thief/Ninja would fall into that class.
    (0)

  9. #9
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Yes, it's as ispano said. http://en.wikipedia.org/wiki/Rogue_%...acter_class%29

    It's also simply that DEX doesn't affect ranged damage in this game even though the tool-tip says it does. There are plenty of weapons in the history of video games that would classify as using DEX as well that they could add to this game. To make them use STR just doesn't sit well with me. And then you have all the possible ranged attacks they could add to our existing and future melee classes and jobs but they won't be using DEX as the tool-tip suggests they would. It's messy this way. It's much neater and accurate for the tool-tip to just specify the weapon type that the stat gives AP to.

    There was a lot of misinformation going around when the game was launched due to people thinking those 3 attacks were based on DEX. In fact, Tomahawk at least (and likely the others) WERE based on DEX when they were added. It was only after the devs realized in doing this they made the attacks useless (the classes were put on STR gear and their AP scaled with STR). Now attacks just use AP and AP is derived from either DEX or STR depending on the weapon type you have equipped.
    (1)
    Last edited by MartaDemireux; 06-17-2014 at 02:14 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  10. #10
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by MartaDemireux View Post
    Yes, it's as ispano said.

    It's also simply that DEX doesn't affect ranged damage in this game even though the says it does. There are plenty of weapons in the history of video games that would classify as using DEX as well that they could add to this game. To make them use STR just doesn't sit well with me. And then you have all the possible ranged attacks they could add to our melee classes and jobs but they won't be using DEX as the tool-tip suggests they would. It's messy this way. It's much neater and accurate for the tool-tip to just specify the weapon type that the stat gives AP to.
    To be fair though, in things like D&D and such, you didn't get damage bonuses from DEX. Only chance to hit and such. Even with bows, your chance to hit was based on DEX. But not your damage. Certain bows allowed you to add your STR bonus, to a point, to damage, but not DEX. Even Rogues didn't get bonus damage to melee weapons from DEX, but since they had an innate sneak attack, it didn't matter if their STR was low.
    (1)

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