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  1. #11
    Player
    Kantei's Avatar
    Join Date
    Apr 2014
    Posts
    123
    Character
    Kantei Shiva
    World
    Siren
    Main Class
    Carpenter Lv 50
    Arguing for morale and against AP is also hypocritical. Even if you are just using it as an example lol.

    I'm not siding with for morale or against morale.

    I saw another player say AP accounts for little, minor advantages. I am just confirming that claim. With two months of testing it to back up that claim.

    The other thing, my LS tripled in size after we started making ilvl caps. And many people joined the public PvP scene after that. 37 of my members got to rank 20 in two weeks after giving ilvl capped PvP a try. Another 120 members got between 1-20 in a month. In pug and private PvP.

    My point is, in ilvl cap we had time to explain the flow of combat, what they were doing wrong, what they should be doing, and the current metas of PvP, and how to negate them.

    Taking away gear melting gave them the time to work out the kinks and gain a bit of muscle memory for the class.

    After people got a taste of our event, they invited friends, and our event really started taking off.

    My overall point is, ilvl PvP got a bunch of new blood into PvP on my server. And I can easily see people inviting their friends to a PvP mode that has an ilvl cap, and instant ques. Much like my event that has instant ques and an ilvl cap.

    All in all, my only point is this a good thing for PvP. And I'm willing to give up 6 months worth of work for a better rule set than featured in Wolves Den. I rather have fun beating people with team work and skill versus some status symbol I earned.

    And yeah rawk, I am a bit sensitive and tired of that subject xD. Sorry. I should post the new friendlies rule set, combined three old modifiers to replace balance matches, but positive/helpful threads get ignored on these forums :P
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    Last edited by Kantei; 06-18-2014 at 02:45 AM.