Gah....I wish they didn't gank the stats on the PvP gears....If for no other reason than those gears with their stats+looks were a giant carrot on a stick. People wanted that gear.
But part of me can't help but think this is SE's way of dealing with the 'farming' problem that happened when the newest PvP gears came out.
Now do I think this is an acceptable way to handle the 'farming' issue either? No. Nor would I want people to be banned/rolledback/ etc for 'farming' as the biggest reason many farmed was due to how broken PvP rewards vs. effort vs time spent in queues actually is.
I'd rather they:
-iLvl 80 level-synced ALL gear for now (like they are doing), but keep morale as part of PvP. So PvPers who've been leveling have some modest benefits over those who enter 'fresh' and/or in PvE.
-increase the EXP earned win or lose in the wolves den for matches. (not the marks, just the exp).
-make PvP level 55 gears (the ones you can craft) and maybe PvP ilvl 70 gears, drop in Frontlines randomly to help expidite people who are newbie and leveling in their quest for Morale.
-Keep the iLvl 90/100 PvP gears relevant, and giant carrots, but purposefully not create large-scale content where that gear is truely beneficial (full stats unlocked) until more players actively playing PvP content are level 27+.
This way, they don't spit in the faces of the dedicated PvPers who earned their trophies and gears legit.
But they also don't completely reward the 'farming'...nor do they punish players who wanted the gears, but not the grind fully.
All while still allowing new folk to step into Frontlines with more or less, semi-equal ground...and/or at least a way to equalize their gears fairly quickly. Once these players 'catch up' a bit Rank wise, introduce new content with higher Lvl sync caps, or remove the sync.
-This might make/keep the PvP iLvl 55+ crafted stuff worthwhile
-The iLvl 70 gears are not too hard to earn
-Getting to rank 10 is not that difficult.
Hell, why not even add bonuses for have new players on your team if you are above a certain rank (30?) and have x amount of people below rank (10?) if you win=bonus marks for them...or Solid tomes...or even gil for all. This would cause players to try to 'balance' their teams on their own/encourage vets to assist and teach newbies....
All without erasing months of character development done by many of you.
I say this as a Rank 17 PvP Healer....that trust me, has been slugging it out in solo queues. I understand how much I have to work (with a high chance for minimal rewards)....and I don't even have anything 'cool' yet.


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