Look, "getting better at it" is intangible and not much of a reward in and of itself. No one downs T5 just to "get better at it" and no one farms Primals just to "get better at it." When we play a game we expect a tangible reward for our progress; we want something to show for our work. MMOs since their inception have offered progression based primarily on a gear treadmill. I challenge you to find me a single MMORPG ever released that did not offer gear as its principal reward for clearing content. PvP is part of an MMO and MMOs that choose to implement PvP almost unanimously have included PvP gear sets as part of their progression.
And I'm tired of saying this: Yoshida and the devs have pulled a 180 on what their plan for the Wolves' Den and Frontlines has been. Don't believe me? Read the following here, here and here.
You will notice the following:
1) The Wolves' Den was released as the "casual" PvP model and Frontlines were supposed to be the epic battles, the centerpiece of the PvP experience, not the first stepping stones into PvP.
2) Gear was intended to be a crucial part of the PvP system from the beginning. Changing that model 6 months later screws over the people who worked for it.
3) Nowhere does Yoshi-P ever make the statement that PvP should be about skill only. In every single interview he talks about progression through ranks and gear. For those of you who repeat ad nauseum that PvP should only be about skill and not gear, you clearly haven't been reading about this producer's vision for PvP over the course of development. FFXIV's PvP has never been about skill only.
Now, you tell me. Given the above, how could one be led to believe anything else but that Wolves' Den gear would be applicable to Frontlines? You may have me on a technicality that SE didn't publish anything in Patch 2.1's notes that said "Hai guise! Enjoy teh Wolves' Den but don't work 2 hard cuz u wont get 2 use your gear in Frontlines PvP!Plz look forward to it!" At least I haven't found that source yet. But just because they didn't technically state it in writing doesn't mean they aren't going against everything they've led the PvP community to believe.
That being said, I see only two ways forward from here that are fair:
1) Allow morale gear for all forms of PvP
2) Remove morale from the game entirely and exchange it for a usable stat on current PvP gear
No one here is arguing for an unfair advantage over other players. But since gear IS a part of this PvP system, we need to find a better, more equitable way of handling their stats so that no one (hardcore PvPer's, hardcore PvEer's or otherwise) are getting screwed.



Plz look forward to it!" At least I haven't found that source yet. But just because they didn't technically state it in writing doesn't mean they aren't going against everything they've led the PvP community to believe.
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