Results 1 to 10 of 285

Hybrid View

  1. #1
    Player
    Tandy's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Tandy Thorne
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Pvp abilities work in frontlines. I am hoping they add in a progression system geared towards things like passive and active abilities, titles and vanity gear.

    Things like taking objectives faster, faster movement speed out of combat, innate resistance to sleep, group wide esuna, the possibilities are there for some great things.

    There are tons of ways to give progression that still keeps fights balanced between someone max rank or level and a fresh player.
    (1)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Tandy View Post
    There are tons of ways to give progression that still keeps fights balanced between someone max rank or level and a fresh player.
    I'm really not sure what to say... You think it's more balanced for some players to be able to resist Sleep, completely counteract Bane, move faster (completely broken IMO) and clear objectives faster, than for some players to just have a minor boost in defense and offense? You would really rather Summoner be completely redundant against some groups, than simply having to push DPS a bit harder and focus on healing slightly more? You'd really rather some people be able to capture the flag faster, than simply have them put up a bit more of a fight?

    Can someone please tell me what is wrong with someone having an advantage? If it's an unbeatable advantage, sure. That's an issue, but that isn't what Morale is. Do none of you enjoy being the underdog? I'm by no means a veteran at PvP, but I've been in plenty of matches where the other team had the Morale advantage. Winning those matches is second only to the very rare match that lasts more than a few moments.

    I will admit, progress could be achieved through traits unlocked with Ranks, but that really seems to create a bigger problem... If I see a White Mage in their Swan outfit, I know they have an advantage. I can go in prepared to work a different strategy, or push DPS harder. If I go in and they have traits that let them move faster, or resist sleep? I'm completely unprepared for that.

    If you're suggesting progression through Rank, then you're obviously not against players having an advantage, because in both cases players have an advantage. The only difference is I can see a players Morale advantage, while their traits are completely unknown to me. With that in mind, doesn't progression through more traits seem to give a greater advantage than Morale? Isn't it more balanced to give players a slight advantage with gear, than it is to leave players wondering why the cannot sleep their enemy?
    (1)
    Last edited by Nalien; 06-15-2014 at 05:57 AM.

  3. #3
    Player
    Tandy's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Tandy Thorne
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nalien View Post
    -snip- some players to be able to resist Sleep, completely counteract Bane, move faster (completely broken IMO) and clear objectives faster, -snip-
    Innate resistant means a boost to what you already have for resists, not outright NEVER get sleeped. You have materia now that does the SAME THING.

    Group wide esuna? 150 second recast at least, removes one debuff...bane copies 3, so still useful (not to mention instant cast AoE dot smn has)

    Out of combat speed? Get to objective faster, literally NOT ACTIVE IN COMBAT.

    Faster objective claiming? Normal is 30 seconds, your is 25.

    None of those break anything or make a fight as imbalanced as your saying,but they are great perks for serious pvp'ers.

    Also, most systems like this gives ranks as titles (which we now see on our names) so if it always uses them in pvp like some games....you see that "Lord Commander" title easier than a swan outfit, and know it's someone good.
    (1)
    Last edited by Tandy; 06-15-2014 at 09:23 AM.

  4. #4
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tandy View Post
    There are tons of ways to give progression that still keeps fights balanced between someone max rank or level and a fresh player.
    I agree 100%! I really do and can't stress that enough. But the Wolves' Den was not released under those circumstances and that is the crux of my argument. It was released a full 6 months ago with PvP ranks and gear that promised a competitive advantage for those who worked for it. You may disagree that any player should be offered an advantage over others in a PvP context, but that was not SE's take when Patch 2.1 was released. They gave people the chance to work for six months for that advantage and now they're pulling the carpet out from under them. So I completely understand their frustration!

    Looking forward, I truly hope that SE can rebuild our trust and work out solutions that are fair to all parties. But for the moment I really do feel that their decision to eliminate Morale's influence in Frontlines is absolutely unfair given that is a 180 from the six previous months of PvP progression.
    (1)
    Last edited by Shake0615; 06-15-2014 at 05:57 AM.