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  1. #1
    Player
    Anyssa's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Anyssa Caritas
    World
    Zalera
    Main Class
    Pugilist Lv 50
    ^

    Agreed. And solutions are simple - have plumes go off .5-1 seconds after being cast to adjust for latency. That doesn't diminish the difficulty, it allows for latency issues.

    As an aside, I've done raiding in plenty of games, and to be honest, I prefer the fights where you can carry one or two people - it just makes it so non-hardcore gamers can raid/fight alongside their guildmates (it promotes bonding). Instead of creating room for error, I've seen game after game create these incredibly difficult fights that lock-out tons of content and then what you see is people turning on each other and becoming toxic.

    The wannabe elites? They love that toxic stuff because they can claim superiority in a *game* and feel like they're *hardcore*. But in reality they're the obnoxious arrogant know-it-alls who would rather see that content locked away from people than seeing it opened up. I've been guilty of acting like that at times and it's not good for the game's community or longevity.
    (10)

  2. #2
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Anyssa View Post
    ^

    Agreed. And solutions are simple - have plumes go off .5-1 seconds after being cast to adjust for latency. That doesn't diminish the difficulty, it allows for latency issues.

    As an aside, I've done raiding in plenty of games, and to be honest, I prefer the fights where you can carry one or two people - it just makes it so non-hardcore gamers can raid/fight alongside their guildmates (it promotes bonding). Instead of creating room for error, I've seen game after game create these incredibly difficult fights that lock-out tons of content and then what you see is people turning on each other and becoming toxic.

    The wannabe elites? They love that toxic stuff because they can claim superiority in a *game* and feel like they're *hardcore*. But in reality they're the obnoxious arrogant know-it-alls who would rather see that content locked away from people than seeing it opened up. I've been guilty of acting like that at times and it's not good for the game's community or longevity.
    I was searching the whole day, but havnt found yet... posting is a bit old...
    Yoshi said (or a Dev) They will not increase delay of AoE attacks because then the content would become too easy!
    I know its there, just rereading a lot old stuff is hard work... I will edit when i have found it.

    And I can agree 100% to what you said... I think every oldschool player experienced this in some way or another...

    Update: Have found it
    Quote Originally Posted by Reinheart View Post
    part 2
    ------

    Source: http://game.watch.impress.co.jp/docs/interview/20131213_627195.html

    (..)

    GW: At the first half of Producer Letter LIVE you mentioned that the instance battles will feel better from patch 2.1. How will it change? Can you please go into details?

    Yoshida: During beta say two players fought each other in Wolves’ Den. Say a Monk was in from of the white mage and it was trying to hit the white mage, if the white mage made a quick turn the packet information isn’t updated so there will be a gap between the data and what’s seen on screen. We made it so the information on this movement is sent instantly so it’s matching closer to what you see on screen. We were able to put this in without putting much stress.

    GW: So it doesn’t mean that it will break the regular 0.3 second wall, and send/receive packet information at much faster rate?

    Yoshida: The 0.3 second is absolute value that’s in almost every MMORPG, if we change this it will break the server specs, 0.3 seconds is a stable number so that why it’s close to tradition.

    GW: You mentioned that the feel is going to be better on certain areas, but which areas in particular are we talking about here?

    Yoshida: Hard mode, extreme mode primals, all high level dungeon post Wanderers Palace, Hard Mode Ultima weapon, Crystal Tower. however we may just do this for all dungeons.

    GW: I forgot how long ago but when I started playing FFXIV I checked the Ping to Square-Enixs server. (Laugh) reason why was because I had experience of being pushed off the edge with land slide from Titan Hard Mode, I was thinking to myself “I dodged that for sure, why!” and that’s when I checked, at that time I was using the smart phones tethering to play. So when I checked it was slow. Went back home and checked again and the Ping was in the one digit and was easy to dodge. The previous FFXIV’s server lag was really horrible, but for FFXIV ARR for the lags it’s most likely a problem with the local side environment. However, there are many out there that claim it’s the game sides issue and it’s hard.

    Yoshida: I can’t talk about that from my end so please do so from GAME Watch’s side (laugh).

    GW: It’s really simple matter, if you can just release ping check tool to game server it will resolve this issue.

    Yoshida: It’s not so easy to add that officiallly when there are several ISP’s involved.

    GW: But, since we all know the IP it’s possible to add it in the benchmark program to show when players check the PC performance so they can understand the issue. I really think the current situation is unfair. People still mentioning it even after FFXIV ARRs launch must mean that there are that much people that is misunderstanding.

    *don’t bash the messenger (translator)... I’m just translating what’s on here... I got lag too (I don’t fully agree with above statements, specially it’s different for NA/EU players.)

    Yoshida: What I can official say from my end is that if you’re really going to fully go into the contents please have the best environment. But this is really hard, there are those that will say “You are the one creating the Online Game, you prepare that type of environment”, or look over it and make adjustments so you can dodge those.

    GW: That’s impossible.

    Yoshida: It is, if we do that we can’t make difficult contents.

    GW: If you’re able to dodge with 3 digit Ping then it’s not fun as a game

    ........./tableflip 3 digit ping is regular for me... (calm down)

    Yoshida: We would need to extend the time players have to dodge. But doing that will make the content super easy, so it’s impossible.

    GW: This one is a complicated issue

    Yoshida: Yes, there are many instances where it requires a lot of movement for end tier contents.

    GW: But from the players side, they will keep on saying that something is definitely wrong with this game since they are dodging for sure on their screen. I think this isn’t good for both sides.

    Yoshida: We have saying on our side too “I dodged it on my screen!” there are people who keep on hitting the trap every time and someone told that person “Stop doing it!” and he said “I dodged it on my screen!” when he said that another person who was calm mentioned “Then reinstall the game, your game is bugged” (laugh).
    Putting the joke aside, the measure we put in this time will post the position you stopped so it should reflect the rendered image directly. This one is hard to explain, but I believe it should feel much easier to dodge. Even for extreme mode primal battles difficulty was adjusted thinking of this.


    (..)
    (1)
    Last edited by Yukiko; 06-15-2014 at 10:31 PM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  3. #3
    Player
    Anyssa's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Anyssa Caritas
    World
    Zalera
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yukiko View Post
    And I can agree 100% to what you said... I think every oldschool player experienced this in some way or another...

    Update: Have found it
    Thank you for finding that quote - it's enlightening!

    Sadly, it wasn't the answer I was looking for. With that sort of mentality in mind, I just don't see myself having much fun in FFXIV in the future. The options before me are thus:

    1. Grind miserable, unfun Fates for days
    2. Grind the same old dungeons I've run dozens, if not hundreds, of times by now
    3. Continue trying to beat Titan Ex and hope for a lucky group
    4. Cancel and find a new game that will bring me more enjoyment

    I went with option 4.
    (9)

  4. #4
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Anyssa View Post
    The options before me are thus:

    1. Grind miserable, unfun Fates for days
    2. Grind the same old dungeons I've run dozens, if not hundreds, of times by now
    3. Continue trying to beat Titan Ex and hope for a lucky group
    4. Cancel and find a new game that will bring me more enjoyment

    I went with option 4.
    I like this game too much to cancel it so I'm playing other games while passing time. My current options are:

    1. Attempt to clear 2nd coil every week (still stuck on turn 6 as my group is a bit slow). Every pug I join has been terrible or they don't want a BLM in the group.
    2. Attempt to finish my sightseeing log but I spent all day teleporting between 3 locations waiting for the right weather - and it just never came.
    3. Working on my garden at the house
    4. Making some money on the side just in case I need it
    5. Attempt to find a non-fail group that can farm leviathan so I can get weapons for my sub classes



    #1, 2 and 5 have been rather frustrating but I've been ok just doing 3 and 4 while playing my PSP game backlog. I know when I was stuck on titan ex I felt like quitting the game too. Duty finder groups are beyond any saving grace and I feel like a lot of party finder groups on my server seem to start late at night when I'm ready to go to bed. (I don't get why on a Sunday all parties form at 9PM when I had a whole day of playing and only atma grind parties were up )
    (1)

  5. #5
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Anyssa View Post
    Instead of creating room for error, I've seen game after game create these incredibly difficult fights that lock-out tons of content and then what you see is people turning on each other and becoming toxic.

    The wannabe elites? They love that toxic stuff because they can claim superiority in a *game* and feel like they're *hardcore*. But in reality they're the obnoxious arrogant know-it-alls who would rather see that content locked away from people than seeing it opened up. I've been guilty of acting like that at times and it's not good for the game's community or longevity.
    This is basically how XI got a reputation for being unapproachable and how MOBAs got the playerbase they have now.
    (6)

  6. #6
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nephera View Post
    This is basically how XI got a reputation for being unapproachable and how MOBAs got the playerbase they have now.
    LoL is very successful despite having such a toxic community because the content they deliver is constant, simple, and subjectively fun. Though overall progressive.

    Was really hoping that the PS4 development cycle was the restrictive issue behind creativity and neglecting content for mainstream/casuals and I still want to believe that it's 2.3/2.4 content that is restricting their ability but I can only be so optimistic before I burn out from all the positive and wishful thinking.
    (2)

  7. #7
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Anyssa View Post
    ^
    As an aside, I've done raiding in plenty of games, and to be honest, I prefer the fights where you can carry one or two people - it just makes it so non-hardcore gamers can raid/fight alongside their guildmates (it promotes bonding). Instead of creating room for error, I've seen game after game create these incredibly difficult fights that lock-out tons of content and then what you see is people turning on each other and becoming toxic.

    The wannabe elites? They love that toxic stuff because they can claim superiority in a *game* and feel like they're *hardcore*. But in reality they're the obnoxious arrogant know-it-alls who would rather see that content locked away from people than seeing it opened up. I've been guilty of acting like that at times and it's not good for the game's community or longevity.
    This a thousand times.
    (4)