^

Agreed. And solutions are simple - have plumes go off .5-1 seconds after being cast to adjust for latency. That doesn't diminish the difficulty, it allows for latency issues.

As an aside, I've done raiding in plenty of games, and to be honest, I prefer the fights where you can carry one or two people - it just makes it so non-hardcore gamers can raid/fight alongside their guildmates (it promotes bonding). Instead of creating room for error, I've seen game after game create these incredibly difficult fights that lock-out tons of content and then what you see is people turning on each other and becoming toxic.

The wannabe elites? They love that toxic stuff because they can claim superiority in a *game* and feel like they're *hardcore*. But in reality they're the obnoxious arrogant know-it-alls who would rather see that content locked away from people than seeing it opened up. I've been guilty of acting like that at times and it's not good for the game's community or longevity.