Add mine to that list:
Abilities
30 Steal: Steals a "dusty" item from the enemy. Is replaced by Use Spoils when successful. The stolen item is of poor quality and will break/vanish after 15 seconds. Success rate is determined by melee accuracy rating.
---Use Spoils: Use an item stolen from the enemy.
35 Accomplice: Increases target party member's attack power by 10% and transfers 50% of your total generated enmity to target party member for 10 seconds. 60-second cooldown.
40 Aura Steal: Steal a beneficial effect from target enemy. Success rate is determined by melee accuracy rating.
45 Viper Bite: Delivers an attack with a potency of 80 and poisons target for 15 seconds (poison potency: 10). Combo => Shiv: for every VB poison tick, you recover X TP.
50 Throat Stab: Delivers an attack with a potency of 120 (300 if behind the target). 3-minute cooldown
The basic idea would be the THF using Steal to take a dusty item from their foe and using it. Dusty items would always be beneficial on some level, but will vary between potions, grenades, and a special brew with a random positive effect. Accomplice would be a nod to how THF was originally designed in FFXI while giving it an ability more akin to the WoW Rogue's Tricks of the Trade (increases damage of target party member and transfer threat to that party member). Aura Steal would be very useful in a raid setting, provided THF is not the only job with the ability to effectively dispel enemy buffs (this would essentially be a melee version of WoW's Spellsteal ability).
Viper Bite and Throat Stab are mandatory to help THF in combat, because let's face the fact that the job's never had good melee options with the exception of Zidane in FFIX. Viper Bite is designed as an ability that increases TP regen (I originally conceived it as a combo ability for a Rogue ability called Shiv that also restored TP). Throat Stab could be a stand-alone attack like Dragonfire Dive, or an ability that teleports the THF behind the target before stabbing them in the throat.



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