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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nalien View Post
    snips
    exept no, thief will never come out, pointless to talk of it for age... why? because steal is not doable into FF14. you can argue and say, yes but they can steal stats for help the team.... how it will work?
    some example: you steal VIT from a boss, if is fixed number, on some fight it will be pointless, if it's a % it will be overpowered on monster with high hp pool. and who say steal means you have it. if you steal this VIT and the stats come back, the hp will still be lost... why steal more than one time?

    that the main trouble of the thief, it's nice in 1 player rpg... but the thief of FF series can't be used in mmorpg, because all they have is stealing! is not enough for make a jobs! a jobs need more deepth. indeed right now we only have 5 skill as jobs class, but what will happend when the level cap will be raised? maybe we will only get jobs skill.

    the example about ranger/archer, conjurer/white mage is soo silly.
    (0)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by silentwindfr View Post
    that the main trouble of the thief, it's nice in 1 player rpg... but the thief of FF series can't be used in mmorpg, because all they have is stealing! is not enough for make a jobs! a jobs need more deepth. indeed right now we only have 5 skill as jobs class, but what will happend when the level cap will be raised? maybe we will only get jobs skill.
    You mean like all Dragoon had was Jumping?

    That didn't stop the developers giving Dragoon four Jumps and a move that enhances Jumps, I'm sure it wont stop them implementing Thief, either.

    Quote Originally Posted by Exstal View Post
    To be fair, they aren't saying Ninja is Thief. But Rogue is, but I guess since all classes are jobs, they are indirectly saying it.
    Actually, some of them literally were. I specifically remember someone telling me to just play Ninja and pretend its Thief.

    Quote Originally Posted by Exstal View Post
    Because if you did it that way, Ranger would be massively overpowered and be the only class that you play. Bard is balanced to against other DPS classes. So if you decide to add Ranger into the mix the Archer base class needs nerfs across to the board while simultaneously buffing Bard's job skills to make up for the deficit.
    Did you just tell me it's not possible because Ranger would be overpowered, and then suggest how to prevent Ranger from being overpowered? Thanks... I guess...

    Quote Originally Posted by Exstal View Post
    So basically make Thief as needed as Bard because of support. Cool. It still won't change the gameplay difference between itself and Ninja because your rotations are almost always based on how your class plays and not the job.
    Thief Steals to provide buffs.
    Ninja does hand combinations to spit out Ninjitsu.
    In between they both use the same combos.

    Is that really any different from Scholar and Summoner? I mean, sure loads of Scholars are trash and never touch Bio once they hit 30, but when I play Summoner and Scholar, the play styles are pretty similar except Summoner uses Fester/Ruin in place of healing spells.


    Quote Originally Posted by Exstal View Post
    Don't misrepresent my statement. There is no job skill that Ranger could get that Archer doesn't already have, whereas White Mage received Holy. Ranger's iconic skills; Aim, Barrage. What does Archer have as base skills? Aim, Barrage. Now, nothing's impossible but it's not like devs have a whole lot of time to bring jobs that would be redundant so quickly. Bring out other wanted classes that need to fill the void first then we can backtrack to other things.
    So what? You make it sound like Power Surge, Spineshatter Dive, Elusive Jump, Dragonfire Dive, Hallowed Ground, Spirits Within, Shield Oath, Sword Oath, Dragon Kick, One Ilm Punch, Fists of Fire, Shoulder Tackle, Rock Breaker, Infuriate, Steel Cyclone, Unchained, Inner Beast, Defiance, Battle Voice, Rain of Death, Benediction, Divine Seal, Presence Of Mind, Manawall, Apocatastasis, Convert, Enkindle, Spur, Tri-disaster, Fester, Lustrate, Sacred Soil, Leeches, Succor, Adloquium, Eos, and Selene are all classic abilities related to their Jobs.

    They're not. I've said it before; Jobs only add a few classic skills, the majority are generic MMO skills. Most of the ones on that list people will recognize as being related to the Job will be from XI and I don't include them as classics because one game doesn't make for a classic skill, not matter how long we may have played that same game. They can do the exact same thing with Ranger. Eagle Eye Shot. There we go, Ranger has one recognizably Ranger skill. Same as Warrior.

    As for bringing "needed" classes first... What needed classes? Rogue/Ninja is literally only getting added now to fill a stealth mechanic in PvP. The game has all the needed classes. Strictly speaking we don't need another Tank class few people will place, or another healer class. Not to mention, secondary Jobs require far less work to implement than additional Classes. Throw in; Marauder > Dark Knight, Pugilist > Dancer, Archer > Ranger, Conjurer > Geomancer, and that's four classic Jobs to please fans for very little work.

    Quote Originally Posted by Exstal View Post
    And finally, they don't have to bring every job into the game.
    As if that's going to stop people asking for them or expecting them.

    Quote Originally Posted by Bigpurpleharness View Post
    I'm truly surprised you're still arguing with the people who keep touting, "People who want thief just want a name change, herp derp."

    Isn't it obvious by now they're either ignorantly or intentionally ignoring your arguments? There have been pages addressing their points, they manage to make ONE post that isn't, "You just want a name change! It wouldn't add anything!", and then go right back to their circular argument.
    I blame SE for making me wait for FATEs, though the fact that this isn't getting anywhere is why I've taken to editing my posts, rather than wasting my daily allowance of posts (why is that a thing again?).
    (4)
    Last edited by Nalien; 06-15-2014 at 05:33 AM.

  3. #3
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LoLo View Post
    It would be nice if we could get a Devs to confirm if there are no plans to add a Thief Job into the game because of the Rogue class existing.


    Is the Rogue class the FFXIV ARR's version of the Thief job describe in this link: http://finalfantasy.wikia.com/wiki/Thief_(Job)?


    Is the Thief job ruled out of being added into FFXIV ARR because of lore reasons?


    -----------------------------
    Additional Questions I have that I would like answers to but don't mind if not to be answered:


    Should people see the Ninja Job in FFXIV ARR as a Thief Job instead because the class that Ninja job comes from is named Rogue?


    Why do city states like Limsa allow Pirates to roam freely and even participate in army campaigns but Thieves are not allow to be in the city?
    Re-posting my questions for the devs.
    (0)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by LoLo View Post
    Re-posting my questions for the devs.
    It's the Stigma, you have to think about it,you have a guild called the "Thieves Guild" the city-people are going to be like "oh so now we're gladly allowing adventuerers to learn how to steal my hard earned gil and product what kind of leader would allow sucha guild to be formed in the first place. How dare these foreign people come to our land, take our goods, take our hospitality and then spit it back in our face by providing others with the means and knowledge of stealing even more from us. How ungrateful are these homeless foreigners to seek refugee into our nation only to forsake us with such a guild".

    Does that help at all? Maybe it makes more sense when you think of it from the logical sense of the townspeople looking at this new guild formed by a foreigner that came into the land offering nothing more than the promise of her peoples work ethics.

    The story for Rogue will most likely capitalize on the idea of them being looked down upon because of their name and history as they try to attempt to make a good name for themselves to show them that they are no longer the crooked thieves from the past, now using their skills to help fight the empire and train others in their ways to show them how much they have changed.
    (0)

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Airget View Post
    It's the Stigma, you have to think about it,you have a guild called the "Thieves Guild" the city-people are going to be like "oh so now we're gladly allowing adventuerers to learn how to steal my hard earned gil and product what kind of leader would allow sucha guild to be formed in the first place.
    That would make alot of sense....until you see that Limsa Lominsa has the MARAUDERS guild that is pretty much a front for pirates....
    (3)