That's why I used THF as an example. It's not in. It doesn't have to be a DPS. It could be a support job using DEX to heal/raise others atk/recover tp/etc. It could be a tank using DEX to increase enmity values.
They do use INT and MND for magical attack potency and healing potency, yes. They still have Attack Power and it is still based on their STR.
A Rogue/Ninja/Thief/etc. has almost always (if not always) used dexterity and agility in their damage formulas. This is because they are supposed to be dextrous and agile. Since we only have DEX here and not AGI a good analogy would be that they use their dexterity to hit weak points in the monster. Rogue/Ninja/Thief/Archer/Bard could all say this is true as they all want precision in their attacks to deal the most damage that they can with their weapons. Jobs like PLD/MRD/MNK/DRG however don't really care about how precise their attacks are because their weapons allow for them to just smash into the monster. If they were to add in a Fencer class I would expect them to be dextrous to hit weak spots and not just smash wildly just like in real life.
And again there are ranged physical attacks which do not use DEX as a modifier but as it currently states in the tool tips they should be affected by it. But it doesn't make any sense for them to be affected by it because then they would do no damage at all and be pointless to use because the weapons they come from utilize STR and so their armor sets reflect this. You can also run into close range on BRD and auto-attack by punching. That damage is still calculated with DEX as that's what is used for BRD's attack power.



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