So basically Atomos styled fights from start to finish. They lowered the difficulty in CT by making the fights less alliance reliant (one party can't progress unless another party is doing something that let's them).
No, making recycled content does take company time and money. This time could be better spent giving us more quality new content which does not need recycling in order to keep us busy. Slower released content with more meaning is more important than Monster Hunter style fights with different difficulty modes for no reason other than to buy time.
Play nice.
It think myself and several others can disagree that Monster Hunter fights are awesome. Coil is anything but a Monster Hunter style of fight let alone the upcoming brutal mode. As for time. They take the coding for the original versions they made, program a quest. Test the quest. Release. Not NEARLY as much work as you think.No, making recycled content does take company time and money. This time could be better spent giving us more quality new content which does not need recycling in order to keep us busy. Slower released content with more meaning is more important than Monster Hunter style fights with different difficulty modes for no reason other than to buy time.
You know what
its nothing more than just another Myth Grind if they care to add 200 myth rewards by clear it lol (each)
The brutal coil will be "clear once and forget about it" because of no additional rewards, but its exactly what it should be like.
This is part of A REASON, why players are migrating to other games, like Wildstar, because you introduce high risk with no reward-- I'm sorry, but a title isn't rewarding enough by itself. I hate to reference this game on here, because of all the hate, but take a great game like World of Warcraft in it's prime-- Heroic mode encounters or "Hard Modes" would reward players with increased ilvl equipment and weapons, TITLES, and MOUNTS. That was great incentive for many players including myself, whom aspired to be the best. There were even server first exclusive titles for a time as well. I understand that this concept creates division among the casual and the hardcore players, but people play the game for different reasons. Some like the challenge AND the reward. Why can't the Developers cater to both sides equally, instead of truly catering towards the casual player-base.
Such a notion is preposterous. There's no such thing as different sides all consumers fall under the category of "consumers".
I kid but what is noticeable on every major patch is that their priority is Coil, CT, Primals, Dungeons, Main Scenario, beast tribe dailies, hildebrand, and other small tidbits I can't remember all at once.
To cater to both sides equally that would require drastic change from what they are currently doing. I keep hearing that everything is perfectly planned and what not and set for I dunno how many years. Yet at the rates everything is happening they really need to revise that to be more enjoyable than simply being a development existence we have no clue and input on.
So this is basically what I've got from this discussion.
Group A OMG pls no recycled content.
Group B Yay a new challenge but not enough reward.
The development cycle for a AAA MMO is very long, those nice shiny graphics take a very long development cycle to refine and lots of man hours, much more so than an older MMO like FFXI and WoW. They've planned out the direction for the game 12+ months in advance based off of expected subscription sales. FFXIV is way above those expected values however it is unlikely we will see much change int he current development of the game. Possibly in the future with an expanded team (based off of actual subscription numbers) we could see larger scale development with more overall content but they just don't have the budget to do that. Honestly if they don't increase their amount of raid content after their first major expansion then I'd see reason to complain but at this stage in development they're still releasing their base systems (housing, gardening, treasure hunting, sightseeing, hunts, chocobo raising, arena pvp, objective pvp, gold saucer, personal housing, dungeons, primals, beast tribe quests etc.) It's hard to make an argument that they aren't developing lots of content. It's just not all raid focused. This version of coil that they are releasing is a low development budget easy to implement way of adding more content for the top tier elite players. They've already done the development cycle and testing for it (where they deemed it too hard). Adding a new title and access quest is easy, adding new sets of gear or other rewards, not so much. I'm not saying we shouldn't let our wants known and demand more. Just don't expect and major structural changes to their raid system until post 3.0
I think a lot of people have totally missed the point of this... it is not MEANT to have much of a reward and it is not MEANT to be completed. This is meant to be the Absolute Virtue of FFXIV; a boss that is supposedly undefeatable giving the most elite of the elite a chance to prove the developers wrong.
If you need a reward to do it then you are not the intended audience, if you don't like challenging content then you are also not the intended audience. This is quite literally ONLY for the people that cleared the Second Coil in those first few weeks and are getting bored of it. Considering that this is the untuned version of the raid it actually will take very little development time to implement as all the work has already been done; all they need to do is add it to the minstrel in Rev Toll and have it unlock as a new Minstrel's Ballad.
For the record I will likely never even attempt this but I appreciate that there are some that will enjoy the challenge.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.